Option 1: add super resiliency for a short time so you can actually fire a weapon after you fire tether.
Option 2: make tether 0 second delay so that it actually grabs the people in the room.
Pretty frustrating whiffing this one. With a game that has 1 second time to kills with most weapons, it’s pretty frustrating to have a 2 second casting animation followed by a 2 second time to tether. That’s 4 second before you can fire even one bullet to take advantage of it. In today’s sandbox, you can die 4 times in that same remind period!
Thanks you!
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I like how the game pushes your reticle to the right when you fire it, so even if you are pointing directly at your target, you will likely miss. That's extremely frustrating. Nothing better than missing because the game decides it wants you to.