Option 1: add super resiliency for a short time so you can actually fire a weapon after you fire tether.
Option 2: make tether 0 second delay so that it actually grabs the people in the room.
Pretty frustrating whiffing this one. With a game that has 1 second time to kills with most weapons, it’s pretty frustrating to have a 2 second casting animation followed by a 2 second time to tether. That’s 4 second before you can fire even one bullet to take advantage of it. In today’s sandbox, you can die 4 times in that same remind period!
Thanks you!
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What I think really needs to happen is have the tether arrow adjusted so that it automatically produces a tethering field that turns off supers even if it passes by a popped roamer and the like instead of having to wait for it to connect to a surface and [i][b]then[/b][/i] trigger its tethering. It’s dumb that top tree tether is revolved around “trapping” yet when you have it pre-anchored waiting for someone to pass by and trigger it’s blatantly obvious for the enemy team that it’s there to begin with.