Option 1: add super resiliency for a short time so you can actually fire a weapon after you fire tether.
Option 2: make tether 0 second delay so that it actually grabs the people in the room.
Pretty frustrating whiffing this one. With a game that has 1 second time to kills with most weapons, it’s pretty frustrating to have a 2 second casting animation followed by a 2 second time to tether. That’s 4 second before you can fire even one bullet to take advantage of it. In today’s sandbox, you can die 4 times in that same remind period!
Thanks you!
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Never really noticed this. It's definitely not a panic super, but more of a well-timed/big-payoff super. Even in PvP I've had good luck with it when used in the correct circumstances (i.e. observing radar, firing around corners to capture unsuspecting groups...combining with grenade launcher with high handling for quicker weapon engagement).