*Ben Shapiro Voice Required*
So lets say, hypothetically speaking, you wanted to use overload grenade. Now, how would you do this? Well, first you would have to acquire the mod from your seasonal artifact, then put it on a chestpiece with an available mod slot. Now, in order to use said mod, you would have to be on the void subclass, and throw your grenade at an enemy, so, for example, an overload hobgoblin. Now that you have thrown your grenade at the Overload hobgoblin, you will notice that he is staggered. Normally, this would mean its time to kill the overload champion, but think about this. If, theoretically speaking, you were unable to kill the overload champion instantly, what would happen? You would think that the grenade would keep applying the overload mod as long as its out in use correct? similar to oppressive darkness? Wrong. Instead, the shell itself is what overloads the champion, and the grenade appears to not keep applying the overload effect. Contrary to what you may believe, this appears be what is happening to my vortex grenade on lake of shadows nightfall on master difficulty.
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Edited by Doctor_Roidberg: 9/17/2020 3:25:40 PMThat’s literally how every champion works dude. They stagger for a set period of about 2-3 seconds, then recover and are temporarily immune to being staggered for about 5 seconds in order to keep them from being permanently stunlocked. This is evidenced by the fact that after they recover from the stun, the weird tendrils on their backs will glow very brightly then fade back to normal. When they fade back to normal, you can stun them again. This isn’t an issue of Vortex Grenades, it’s an issue of you not understanding of the Champion stagger mechanic.