So we've all had poor backfill experiences due to a number of reason. You're often thrown into a losing match (hence why the person left) and are already at a disadvantage.
To help give a fighting chance, I suggest the backfiller is given super energy proportional to how much of the match has been missed. This can be calculated off of time elapsed or current score or an algorithm combining both.
It sucks to load in with no super energy while the opposition all has there or are close.
Now this suggestion won't fix everything but I think it'd be a nice QoL change for all of us.
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Absolutely. I played a match yesterday that was a joke. I loaded in to a score something like 50-3. The first thing I heard, before my feet had even touched the ground was a golden gun activation. I immediately died to it, without chance to do a single thing. My first 3 or 4 deaths were all to supers. I finished 0.53 or something awful. My "team mates" were horrendous, a couple of them finished 0.07 or similar. I never got my super before mercy ended the game.