Panoptes was a really cool boss that had the misfortune of being in an underwhelming DLC. His design was awesome and intimidating, and the fight was very cool thematically. People often ask for "single player raids". Panoptes was a single player raid boss. Add one or two more mechanics and he'd fit in with any other raid boss.
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Panoptes is the Tupac of Destiny.
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Infinite forest should've been a dungeon at minimum with Panoptes as the final boss.
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I just never fully understood the dlc at all. And I’m a lore nerd. The infinite forest is it’s own simulation like system. How does what takes place inside affect the outside world so heavily? The only explanation I ever came up with is that with enough time Panoptes would have figured out a way to beat both the light and the darkness letting the vex win.
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At the very least, should've had his own strike
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Just fought him a few days ago in a heroic story mission trying to get triumphs done. Nah, he's a trash boss. In a trash mission. In a trash DLC.
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guys..... you know the ether servitor public event? it's pretty much a solo raid boss.
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Panoptes and Xol both should have been raid bosses Instead we got some underwhelming raids to go along with underwhelming DLC’s
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I just played back through CoO last week. While most of it was annoying, Panoptes is easily one of the most fun expansion bosses in the game. And the location is excellent. It feels like a raid boss fight. Personally, I think this should have been the strike. Tree of Probabilities and Garden World are bleh. I don't know why they avoided this one. That, or I wish they had had dungeons at the time and make him a dungeon. Imagine trying to reach him in the infinite forest, but he keeps changing everything and adjusting it, making it harder to reach him. He puts a Mind boss who keeps running subroutines on each branch of the forest until you can catch him and shut him down, then you have to fight through legions of vex to reach Panoptes. And then Osiris shows up and helps you and your fireteam beat him. Woulda made an awesome dungeon.
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Heck yeah. I loved this boss first time I played against him. I was shocked when I learned that you couldn't replay the mission.
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Bungie has like some self-deprecating disorder where they get these good ideas and great artists on projects and just snatch misery from the jaws of awesomeness.
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panoptes was a cutscene that you had to walk around in. I'd hardly call it a fight
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The power that Panoptes and Xol had should've 100% made them Raid bosses. Instead they're just... a story boss and a strike boss. Huge missed opportunity for a raid in the Infinite Forest and one on Mars.
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Both Panoptes and Xol were canonically extremely powerful and dangerous in the Destiny universe, but they were relegated to weak single-player bosses that could be defeated in under a minute just like the Black Heart in D1. All three should have been raids, or strikes at the very least. Panoptes literally traveled through time to weigh out all variables that would result in a future where the Vex extinguish all life and turn the sun into a machine. That deserves more than a crappy story boss fight.
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Panoptes would be a very cool raid boss, ngl.
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Lamest boss ever. Three shots and he’s dead.
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The encounter was kind of boring imo, however his design was pretty awesome. I bet it there was an additional mechanic to make it a bit more difficult he would fit as a pretty good dungeon boss.
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Agreed. Gaul was ugly and boring as hell. Nokris and Xur where both boring. Panoptes may not be the coolest looking boss, but he had a cool mechanic and interesting look.
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He should have been a raid boss
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What’s cool about Panoptes is that it’s speculated that he’s designed after Oryx ,as the vex tend to worship those who hold great power and strength,like the heart of the black garden Oryx annihilated the vex after Crota was misled by Savathun into cutting into a certain part of space ,making a flood of vex wash through , eventhough Crota spend many years trying to stop them Pretty cool stuff
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Coo was bad. But I can appreciate the design of the boss
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From a storyline and lore perspective, yes, Panoptes was underrated. From a gameplay perspective, I get the hate. Personally, I had no issue with how that encounter went down, but I do understand where the backlash came from given the lack of interaction the player has with Panoptes, and vice versa. Same with Xol. As someone who never Raided, fighting Xol in a story mission/Strike was fun for me. But considering that Xol was a Worm God, I get why everyone else was so upset by the encounter. Lore wise, fighting Xol should have been a much bigger deal.
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I liked Pantoptes, but I never cared for Osiris and Brother Vance at all. So that whole DLC story (what was there) was largely ignored by me. I don't even know the lore or anything behind Panoptes, and despite doing the campaign on all my characters, then helping my buds through it as well, I couldn't tell you much about what happened in CoO other than waking up Sagira.
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Panoptes was made after the Oryx model. It had the same movements and all
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Knowing bungies efforts to create new exciting enemies they will most likely reskin or re use this boss again in the future.
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The LORE behind Panoptes was cool and interesting. That goes for most other underrated bosses in this game. But Panoptes wasn’t a boss, it was set-piece. The only times it is directly interacting with the player is when you shoot it in the face. Bungie could’ve turned the mission into a fight to disable the Infinite Forest itself by shooting some Vex power cores or something instead of Panoptes and no one would care. Summoning adds and applying a DoT to players aren’t boss mechanics, those are gameplay elements layered over a building-sized enemy waving his arms around to signal when those things happen.
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Another weak boss