[b][u]This is not a call to remove CBMM. I have a suggested minor tweak if you keep reading.[/u][/b]
Firstly, let's define some terms.
Casual: A game mode where the result doesn't matter.
Competitive: A game mode where the result matters.
Fair: A lobby where players are against other players of a similar skill level.
Now, let's use these terms outside of Destiny 2 as an example.
Casual: I play a game of chess with a friend for fun.
Competitive: I enter a single-elimination chess tournament.
Fair: I play against a chess player of similar skill to me.
Notice two things. Firstly, casual and competitive are mutually exclusive. Secondly, fair could be paired with both of the other game modes. You could have a casual game that is fair or a competitive game that is fair, but you could also have casual or competitive games that are not fair (pitting players of similar skills against each other).
Now, let's look at all of the Crucible playlists based on whether they are competitive or casual:
[b]Competitive:[/b]
Trials of Osiris
Surivival
Elimination
[b]Casual:[/b]
Control
Rumble
Classic Mix
Rotator Playlists
Iron Banner
Now, let's look at Crucible playlists based on whether they are fair or not. In other words, which playlists have Connection Based Match Making or Skill Based Match Making.
[b]SBMM:[/b]
Survival
Elimination
[b]CBMM:[/b]
Control
Rumble
Classic Mix
Rotator Playlists
Iron Banner
[i]*Trials has card-based match making, so it doesn't really fit any of these lists.[/i]
Do you see the problem?
[b]
All of the playlists with SBMM are also playlists where the result matters. They are sweaty game modes. There is no place for players to have a [u]casual[/u] game with SBMM.[/b]
The most common response to people saying they aren't having as much fun with the Crucible this season is "go play Survival or Elimination." But that doesn't solve the problem. [u]The bottom portion of the Crucible doesn't get to choose where to sweat anymore.[/u] If they go into Quickplay or Iron Banner, they risk getting stomped, so they have to sweat to perform well (and I am way more likely to use Mountaintop in PVP in order to prevent mercies). If they go into Elimination or Survival, it's a sweaty game mode. Sweat everywhere you go.
The top portion of the PVP community can choose where to sweat. If they go into quickplay it is a more casual experience for them but they still have an advantage because of their skill level, so it's not as sweaty for them. In SBMM, many elite PVP players complained that every match felt like a sweatfest because they were always going up against people of their skill level (and I completely understand that). They don't have that problem anymore, because they can choose between a sweaty gamemode and a casual lobby. Lower skill players don't have this luxury: they have to choose between a sweaty gamemode (Elimination or Survival) or a sweaty lobby (CBMM lobbies). Bungie announced in the 6/11 TWAB that they wanted to create a place "where players can have a more relaxed experience" in the Crucible, but for lower skill players they don't have that anymore.
So what compromise can be done to - to take Bungie's words again from that same TWAB - allow all players to "just enjoy the Destiny multiplayer sandbox"?
[u][b]Give us one SBMM playlist that isn't Elimination or Survival.[/b][/u] Give us a fair lobby with a casual game mode. Before this season, Classic Mix was a dedicated CBMM lobby, so you could do the same and make it that. Or make a dedicated Clash 4v4 playlist with SBMM. I don't care if Elimination goes or stays, I just want a SBMM playlist that isn't Elimination or Survival.
The important metric here is fun. Lower skill players (myself included) are having less fun this season. Last season, Crucible was something I could enjoy. Now, I feel like my character's progression is being held hostage by an activity I don't enjoy as much anymore. At the end of the day, this game is about fun, and Bungie should try to maximize the fun for everyone and make compromises in the Crucible in order to do that.
Note that I'm not going to address players who say things like "Just get better." It's not worth my time addressing people who are so narrow minded that they reduce problems to the effort/skill of a person and can't entertain the idea that a system they benefit from might have a problem and an opportunity to be improved.
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The problem with your argument is it assumes that CBMM is always unfair and SBMM is always fair, when they're not. "Fairness" is not only determined by Relative Skill but also by other factors such as lag and hit-registration. It's not fair for two equally skilled players to shoot eachother in the exact same way and have one of them rewarded and the other punished due to lag. CBMM can result in low-skill players being match-made vs other low-skill players, or it can sometimes match make them with higher-skill players, it's Random. SBMM on the other hand may not always result in laggy games with poor hit-registration, but it does so at a higher degree than CBMM does. You can't sacrifice the "connection-based" component of "fairness" in order to satisfy the "Equal Relative Skill" component of "fairness" you defined.