A trope that I think is overused is most/all characters have some sort of dark and tragic backstory. For me, it's fine if it only a few characters, but it gets annoying when it's majority of the characters.
I like the trope where every character has one or a few major flaws. Really adds some realism to the character.
Plot armor. I'll admit, I use this for myself and Aino in SoS, but you know; it can be used to further the story, and not to show off how overpowered the main character(s) is.
The "Well, they got a point" villain. My favorite type of villains are the ones that became evil because of how their backstory was like and how they were treated rather than villains that became evil just because.
Soooo, any more tropes?
[spoiler][b]Erased....[/b][/spoiler]
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Edited by Emurinus: 7/5/2020 8:36:21 PMHaving OP characters is a trope that I typically dislike unless it's handled right, and it's easier said than done. I'll use Whitebeard from One Piece for example. [spoiler]Dude was by far one of, if not the strongest character in the series, capable of clashing with the late Pirate King on equal footing. His strength and endurance were almost DBZ levels of absurd thanks to his sheer strength, and his powers were so strong that he could make earthquakes that cracked the air as if it was glass or shifted entire tectonic plates. Despite that, he wasn't invincible. In the war that took his life, he took hundreds of lacerations and gunshot wounds from fodder enemies that began having a lasting effect despite him cleaving though them by the hundreds, all while fighting off illness and old age. He wasn't arrogant or a fool though, he knew his era was over and willingly walked into a war knowing he would die. He never seeked fame or fortune during his life. He just wanted a family, got one, and died trying to defend it. In the end, despite all of his power, he still lost the foster child he came to save, couldn't sink the island in vengeance, and died at the hands of a former crewmate who set up the entire chain of events leading to the war. In the end, all he could do was announce that the Pirate King's treasure was real, spiting the whole world government, then tied standing tall. This is a good example of an OP character done right. He was a sympathetic and admirable character who accomplished his dreams and defended them to the bitter end. He was also a tragic character because despite all of his strength and hype, he failed every task he wanted to accomplish in the war, only managing to piss off the whole world with his last words and leaving a lasting legacy.[/spoiler] Sorry if that got too weebish.
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Edited by ShortbusRegular: 7/5/2020 9:15:43 PMI don’t think character flaws is a trope. Least favorite: When IRL politics are inserted into a story to try to drive home a point, ESPECIALLY when the point is misguided or flat out wrong. That drives me -blam!-ing bananas. Also basically what everyone else said about the tragic backstory/ OP AF etc. Most favorite: When a character has to come up with an elaborate plan to defeat an enemy and it’s so crazy it works. Not in a stupid way, but a way that is feasible and if you put some time into thinking about the problem you could come up with that solution too.
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Least favorite: Supah dupah strong guyz! “We have to stop him; he’s a threat to the entire multiverse!” “This guy eats planets for breakfast!” “He rules his own dimension!” Meanwhile I’m here rolling my eyes, because they’re just as shallow as they are strong, and I don’t care about them in the slightest. Sure, you [i]can[/i] have a character that’s both strong, and well fleshed out, but 90% of the time it seems like them being super strong is their only personality trait, and every encounter with them comes down to “WATCH ME SHOOT THAT SPACESHIP OUTTA DA SKY CUZ I’M SUPAH STROOOONG!”. Favorite: This one’s a bit harder, because there are so many I like. I really like “nice guy” villains. Like, the kind if you met them on the street and hat a chat with them you’d be like “This guy’s super nice!”. For some reason they also always seem to be sadistic, but that’s besides the point! Examples: Kimbly (FMA), Hazama (BlazBlue) [spoiler]On a side note, I am 90% sure either Hazama was based on Kimbly or vice versa..[/spoiler] I’ll admit, I like the edgy anti-hero as long as they aren’t TOO edgy. It’s really easy to go over the top and ruin them here, but get it right and they’re always one ofmy favorites. Example: Yayaka (Flip Flappers) The aristocratic and/or overconfident jerk. I shouldn’t even need to explain this one, because anyone with half a brain could figure it out. Tsch. *flips hair* Examples: Rachel Alucard (BlazBlue), Drew (Pokémon) And probably more I can’t think of right now.
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I like the tropes where the character has a lot of power, but their flaws hinder their capabilities. That way, when they develop, you can see their growth through how they use their abilities as well as through basic interactions. A trope I don’t like is the basic greedy business man villain. I think it’s been severely overused and I haven’t seen any innovation in it. [spoiler]Fades Away[/spoiler]
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For me it really just depends on the tone of the story. Like most of the time I hate villains that only exist to be laughed at, but if the tone of the story works/ the characters fit together nicely it’s comedy gold. The living embodiment of this is doctor doofenshmirtz, -blam!-ing outstanding. A generally good trope that I don’t see too often is where the “villain” is a hero with a bad/different method. The example I’m using is a spoiler for persona 5 Royal so don’t read it if you don’t want to be spoiled. [spoiler]Dr maruki from persona 5 is a perfect example of this. He’s a good person, and genuinely wants people to be happy. However the way he’s achieving his goal of everyone never being sad is by basically brainwashing people into perceiving stuff that’s not real, and basically halting humanities progression. In one case, a little kid NPC has their dog get sick and eventually die throughout the game, but during the maruki mass brainwash thing he has the kid, and in turn everyone else related believe that the dog never died and that he never got sick. Another example would be where one of the main characters had her mom “come back to life”, where her death was her motivation to change society. She now believes that her mom never died and that her and her adoptive dad are dating, which is also Enforced by how the adoptive father liked the mom character. [/spoiler] I generally hate “good/evil for no reason” characters. It’s kind of boring to watch because it feels like what’s happening in the story doesn’t really matter to the main character/ villain. This is mostly just a symptom of a shallow character honestly, as even having a small reason can make an outstanding character. The other thing that I hate is plot armor/ass pulls by the author. It completely sucks out the tension of a conflict by just solving it with something that doesn’t fit with the character at all. It’s especially bad when it only shows up once or has intentionally specific circumstances to be used in that it’s never seen again. It just feels like the guy making the thing realized he wrote himself into a corner and said “-blam!- it I’m not rewriting this” and slapped some shit on a paper and finished.
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Favorite: Humble/caring hero (Deku or Tanjaro(?)) Relatable villain Tragic hero/villain Least favorite: OP just cause Evil just cause villains
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Good vs Evil gets really tiresome. Angels and Demons crap.
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I’m real tired of the villains that are just manically insane. They might have ideas that make them so, but cmon they can’t all be Jokers. I used this in my first story, Blood and Water. I wrote it when I was literally 12 so I have sortof an excuse as to why it sucked. I think I did alright in some areas, but to the whole villain thing, ehhhh not all that great. He was basically crazy after his wife and kids died and he went numb, and started to believe in the afterlife in Greek mythology (?) so he started murdering people in the hopes others would agree with him that the afterlife is better than living. Another one I don’t like is when offtopickles are given the option of customizing a character, and they go full mysterious and deadly and make a total badass in a black cloak that barely speaks but kills gracefully. I hate that. I’ve seen it so very often. Just do something original. One I do like is when the main characters group start fights amongst each other. Seems like a pretty basic storyline that appears in every book I’ve ever read, but I think it adds a lot of realism. In a life or death situation when you’re scared out of your mind and delirious from exhaustion, you’re not thinking straight. You would start to suspect the worst of the people you’re around.
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I like eldritch horrors (no shit, really?) but I think I could have laid the foundation for my own much better. Plenty of lore down my tag I’d love to throw out and start anew.
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I’m a sucker for villains that are only seen as villains through the perspective of the majority, with actions that can be justified. Of course, they might take actions to the extreme, which is what makes them sort of unjust, but I’d like for the reader to at least understand why the villain does what they do, and maybe even empathize with them. Another fav of mine are charismatic and witty characters. I’m not one who likes to be serious 24/7, so I love having someone who’s willing to lighten up the atmosphere. As for least favorite, definitely characters that have godly amounts of plot armor. You’re basically breaking immersion if you make a character that’s invincible to everything.
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I like the idea of a misunderstood villain, it makes them a little more realistic. In my formless story arc, the enemies in the formless faction weren't exactly enemies initially. Those they killed had their memories lost except for their regrets, which are then used to control them to an extent. The unfortunate souls are then used to animate the various units in their army, which are taken from the memories of their former allies. The main antagonist for the first chapter is no different to the rest, but the regrets that fuel his rage is what makes him unique. Least favorite are the OPAF characters without a long journey to justify being that powerful. I was guilty of this once early on when my emotions got out of control and tried to kill a giant undead dragon in cmirg's risen event last year. But overtime I decided to have my character evolve and grow stronger through experience and new weapons. Of course I'm doing what I can to avoid god modding unless it's to counter one.
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On plot armor. I make it seem like someone has it then just kill them.b
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I dislike overly edgy heroes/villains. Moral lines don’t need to be blurred [i]all[/i] the time. To the surprise of no one, I really like the trope of the big and strong character be smarter/wiser than he lets on, or more than others of his stature. I also appreciate the tactic of a hero with few weaknesses except himself. For example, doubt, shame, anxiety, or, (in my case) social inadequacy. There’s also the trope I like to call the Batman) Syndrome. Essentially, the hero is t really that powerful but he doesn’t even need anything because he overcompensates in other areas, like wisdom, intelligence, or tenacity (like how Batman is able to stop intergalactic threats like Darkseid even though he’s just a guy in a batsuit, hence my naming.) One trope that I hate is the overly anti-authoritarian character (Those who know me from the D2 Lore forum know exactly what I’m talking about). Granted, some governments aren’t great, some are just outright horrible, but that doesn’t make it any less repetitive. In alignment terms, these are characters that are always in the Chaotic spectrum.