It has been years since scouts And rockets have been remotely viable in activities in destiny and yet they have been forgotten and shoved to the side. One of my biggest problems is how little damage 150 and 180 scouts do in pve. It feels like they tickle minors in most activities while faster scouts kill with no issue. In pvp scouts don’t really have the forgiveness required to be viable on all these small maps, especially against the very easy guns like 600 autos that will outrange them in most engagements. Polaris Lance is one example of a scout that has so much potential but is shafted with its incredibly low damage compared to hand cannons and autos in pve. Rockets have also been forgotten after the nerf to cluster and reload. The biggest issues in my opinion definitely would be the mag size and perk pool for rockets. Rockets already have competition in the form of GLs so there is no need for 1 in the mag, it needs to be increased to 2 or 3. Furthermore, the perk pool is too small with too many redundant perks like moving target, Genesis and sheid disorient. What happened to grenades and horseshoes? Tripod?
It just makes me upset to see scouts And rockets that have been useless for 3 years just to be kicked to the side (Oxygen for example) and I hope we can see a buff by fall at least.
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Edited by ZoniCat: 6/25/2020 6:35:37 PMIn my opinion, Rocket Launchers only need a few buffs, tweaks, and new perks to become viable again: 1. Rocket Launchers need a buff to overall damage (explosion and direct hit damage), and then another [u][b]buff to direct hit damage[/b] [/u]on top of that. 2. The [u][b]Blast Radius stat should buff the radius of the explosion more[/b][/u] at higher levels, and also transfer some of the Direct Hit damage from a launcher to the explosion based on your Blast Radius stat. This would mean that Blast Radius wouldn't increase your total damage against a target on a direct hit, but it would increase the damage dealt to targets on an almost direct hit. 3. We need some rocket launchers (namely low reload speed ones) to have [u][b]2 rockets in the magazine.[/b] [/u] 4. [u][b]Tripod needs to return as a normal perk[/b][/u], and on rocket launchers with a default mag size of 1, tripod should go in the damage perk column, whereas launchers with a mag size of 2 should have tripod in the non-damage premiere perk column, or in the case of high end rocket launchers such a raid weapon, tripod should go in the auxiliary column where one would find black powder or alloy casing. 5. [u][b]Make rocket launcher specific perks[/b][/u] which augment the damage they deal against majors and vehicles (but not minors or ultras). Concepts include a portion of the damage dealt ignoring shields (similar to swords), dealing significant bonus damage against full health enemies (won't matter against minors or ultras, but would matter for majors), and changing the tracking perk to prioritize higher tier enemies over lower tier enemies.