It has been years since scouts And rockets have been remotely viable in activities in destiny and yet they have been forgotten and shoved to the side. One of my biggest problems is how little damage 150 and 180 scouts do in pve. It feels like they tickle minors in most activities while faster scouts kill with no issue. In pvp scouts don’t really have the forgiveness required to be viable on all these small maps, especially against the very easy guns like 600 autos that will outrange them in most engagements. Polaris Lance is one example of a scout that has so much potential but is shafted with its incredibly low damage compared to hand cannons and autos in pve. Rockets have also been forgotten after the nerf to cluster and reload. The biggest issues in my opinion definitely would be the mag size and perk pool for rockets. Rockets already have competition in the form of GLs so there is no need for 1 in the mag, it needs to be increased to 2 or 3. Furthermore, the perk pool is too small with too many redundant perks like moving target, Genesis and sheid disorient. What happened to grenades and horseshoes? Tripod?
It just makes me upset to see scouts And rockets that have been useless for 3 years just to be kicked to the side (Oxygen for example) and I hope we can see a buff by fall at least.
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The only thing Scout Rifles need is the damage drop off to be removed. In D1, they didn't have damage drop off. A Scout should be viable from medium to long range. Not short to medium range. And auto rifle need their range shortened considerably. They shouldn't be reaching clear across the maps. In any activity.