Within the form of weapons, we get our Roles and playstyles. Some love the Feel of a Hard Hitting Scout, capable of a 3 Tap to the Head, or a Rapid Fire Pulse Rifle that offers the joy of a quick kill when Kill Clip is active, It’s a play as you want type of scenario.
Now with that being said, while there are plenty of weapons to go around, the Feel of some that we commonly use and know about, can start to get a bit… well… stale and unfun to use. This is where the new perks come in that we receive like Vorpal weapon and Lead to Gold which change a lot of things up.
With that being said, I believe some new variants and the existing Manufacturers (Like Suros, Viest and Hakke) should come back to life from the previous instalments. With that, allow me to introduce a suggest for Archetypes and weapon types, as I believe changeable style of weapons need to be added into the game itself, since they are fun to use.
Exotics to add
I’m throwing suggestions on new content here, so stick by to the end to here this one out. It will make more sense if I explain these perks and weapons first.
[b]Daito Weapons[/b]
For those who don’t know this manufacturer, Daito is responsible for the Exotic Weapon Jade Rabbit and Twin Tailed Fox, and the Exotic Armour Gemini Jester and for those who wanted to be like a warlock, Twilight Garson.
[b]Tex Mechanica[/b]
We’ve seen and I’m sure you know about these weapons, Last Word, Huckelberry and the Chaperone, giving the western type of style to these weapons, which make you feel like a real outlaw (No pun intended)
We have already experienced Hakke and Suros making their debut with their various weapons, as well as the Black Armoury coming back from the grave. So with this, it adds more variety of what we want in we want to use, as well as give a balance to the weapon pool of what to use, and not to use.
[b]Hakke[/b]
I plan to add something new to Hakke, their lines remind us of Modern Era weapons, like an M4 or even Spas-12. With this, we should be able to add more distinct looking weapons, that belong.
[b]Diato[/b]
Primary ammo Weapons
- Auto/Pulse Hybrid
- Pulse/Scout Hybrid
- Scout Rifles
- Handcannon/Sidearm Hybrid
Heavy Ammo Weapons
- Heavy Shotgun
Auto/Pulse Hybrid
Fire Rate: 600 Auto Rifle / 450 Pulse & 720 Auto Rifle / 540 Pulse
Adaptive / Rapid Fire Ballistic Frame: Holding Reload for a Short period swaps this weapon from Full Auto to a Burst Weapon, increasing it’s range and stability.
This Variant will work as changing weapons, Values will remain as purposefully intended to the nature of a weapon, but allowing you to change how the weapon fires in your hand
Pulse/Scout Hybrid
Fire Rate: 540 Pulse / 200 Scout & 390 Pulse / 150 Scout
Lightweight / Aggressive Marksman Configuration: Holding Reload for a Short period swaps this weapon from Burst in a Single shot, increasing its range and Stability. 3 Bullets are consumed per shot and changes the Zoom level.
This variant will work by using 3 bullets per time and changing into the desired scout rifle variant, it will perform as a precise weapon and increase it’s zoom level by 1 step.
Scout Rifles
Nothing special about these, just a ordinary Scout Rifle in the catergory
Handcannon/Sidearm Hyrbrid
Fire Rate: 300 Sidearm / 180 Handcannon & 220 Sidearm / 110 Handcannon
Adapative / High Impact CQB Chassis: Holding Reload swaps the weapon from quick firing, to a more accurate that fires two bullets at a time.
Like the Warden Handcannon, these two bullets are fire in rapid succession that it will register normally like a handcannon.
Heavy Shotgun
Introducing another shotgun with the Tractor cannon and the LoA, the baby brother of it all, the Heavy Shotgun. This Heavy shotgun does not use a Shell Fed Magazine, but instead, uses a Magazine Based Reload. The Heavy Shotgun sports it’s way for being a Quick and clean weapon in it’s catergory. Allowing multiple kills before needing to reload.
Fire Rate: 85 RPM
Impact: 65
Range: 22-27
Stability: 63-73
Handling: 35-42
Reload Speed: 32
Magazine: 6-12
Firing Animation: This gun will have no pump, but use a bolt similar to the auto Rifle. This bolt will snap back, getting the next shot ready
Reload Animation: This gun will act similar to an auto Rifle Reload, but requiring the Bolt to be aggressively pulled back, followed by letting go with a distinct snap.
[b]Tex Machanica.[/b]
With these type of weapons, we have seen that they are a more form of aggressive by western style of weapon, going from Lever Actions, Fanning the Hammer so on and so fourth. With that, I believe some new variants need to be added as well as a unique perk.
Special Ammo Weapons
- Heavy Handcannons
- Sniper Rifles
- Shotguns
Heavy Ammo Weapons
- Heavy Sniper Rifles (I’ll explain this one)
Handcannon
Fire Rate: 80
Machanica Hammer Action: Precision Kills temporarily increase this weapons Rate of Fire and Handling. (100 RPM)
Impact: 100
Range: 83-100
Stability: 25-32
Handling: 20-25
Magazine: 6-8
Reload Speed: 36-42
Animation: Every time this weapon fires, the gun will kick in a similar behaviour to Erinas Vow, Followed by a Pull of the hammer to prepare the next shot.
Reload Animation: Since we are going old Western, I believe adding the speed loader on bullets should be an option; To eject the shells via the Ejector on the top of the cylinder, then to slide 6-8 new bullets in.
Sniper Rifles
Adaptive Frame RPM: 90
Machanica Lever Action: This sniper Rifle has no Mounted Sniper Scope, Precision Kills temporarily increase this weapons Rate of Fire and Handling. (100 RPM)
Firing Animation: This weapon will fire per normal, followed by using the lever action to cycle its next bullet.
Reload Animation: I believe we should go on reloading the bullets on the side of a weapon, putting one bullet in at a time, and pulling the Lever on it’s ending cycle
Shotguns
Aggressive Frame: 70 RPM
Machanica Break Action: This weapon fires without a delay, however it will generate an insane amount of recoil per shot, Reloading wastes any ammunition in the tubes.
Note: This weapon will contain the aggressive Frame Damage, but will smoothbore, making pellet spread more wide and inaccurate
Reload Animation: Once this weapon fires one or both shells, this weapon will reload ejecting both shells and loading two new shells.
Heavy Sniper Rifles
Before I make this suggestion let me introduce this weapon. This is a Heavy Sniper Rifle, belonging in the Power Weapon Slot with Whisper of the Worm. This weapon is a slow firing but maximum impact sniper Rifle that rewards the Great and precise hand. The weapon is extremely powerful, but with a lot of sacrifices such as Handling and Reload Speed. Being steady with this weapon increases your versatility with it.
Machanica Outlaw: This weapon fires with a bolt, requiring you to manually feed a bullet upon every shot. Precision Kills with this weapon Increases it’s Reload speed on each bullet and increases it’s fire Rate (65RPM)
RPM: 60RPM
Impact: 100
Range: 95-100
Stability: 10-32
Handling: 11-35
Magazine: 3-4
Reload Speed: 25-36
Firing Animation: Upon Firing the bullet, The gun will pull the bolt back and feed a remain bullet for the next shot
Reload Animation: The Bolt is pulled back and the bullets are manually fed into the ejector/feeder.
Hakke
Special Ammo Weapons
- Heavy Handcannon
Heavy Handcannon
Similar to the previous mention of the Handcannon for Tex, this Handcannon will stylize a more modern approach on weapons, this weapon will act like the same as a regular weapon with no added benefits, making this all around for it’s style of impact, and adding no benefits to those who are skilled enough to hit perfectly.
Extreme Impact Frame
Fire Rate: 90
Impact: 100
Range: 75-92
Stability: 35-47
Handling: 27-36
Magazine: 7-10
Reload Speed: 45-52
Animation: Every time this weapon fires, the gun will kick in a similar behaviour to Erinas Vow, This weapon will slide normally like a pistol and prepare the next bullet.
Reload Animation: Since this will look like a modern version of a pistol and Handcannon, this weapon will flick the magazine out from the grip and load the new magazine, this is followed by a hard pull of the slide.
Exotics
Thanks for sticking by the end, Now for what you’ve been waiting for. Exotics.
Heavy Handcannon
Hakke
Sterling Wing
Perks
Exotic Perk Talons Grasp: Shots with this weapon stagger the enemy, limb shots cause enemies mobility hindered for a short period of time.
Extended Barrel: Weightly Barrel Extension
High Caliber Rounds: Shots from this weapon, knock the target back further
Gleaming Hawk: Rounds with this weapon Over Penetrate the target and deal bonus damage to Shielded enemies
Rampage: Kills with this weapon increase the damage, stacks x3.
This weapon is taking it’s resemblance of a Desert Eagle, being a True sport of the word Handcannon in it’s pistol like Appearance.
Heavy Shotgun
Diato
Class Act
Perks
Exotic Perk Crowdstopper: This weapon comes fitted with Buckshot, Holding Reload swaps the weapons to Slug Shells. Adding range and precision damage
Corkscrew Rifling: Balanced Barrel
Extended Mag: Increase Magazine Size
Streetsweeper: Kills with this weapon increase the Stability when using Buckshot, and increase Handling when using Slug Shots.
Full Auto: This weapon Fires in Full Auto
Heavy Sniper
No Land Beyond
Perks
Exotic Perk The Master: Increased precision damage. Kills briefly increase damage against next target.
Corkscrew Rifling: Balanced Barrel
Accurzied Rounds: This weapon can fire Longer Distances
Mulligan: Missing a shot has a chance to return ammo to the magazine
Rapid Hit: Precision Kills reload this weapon faster
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This could never happen because the clunkiness of the Tiger Engine wouldn't be able to handle it. There would countless RoF bugs and potentially game breaking exploits that increase the fire rate of guns that shouldn't. It would also kill archetype diversity imo. Save RoF changes for Exotics.