Bug's I've identified this Season (Season of Arrival)
Hello Bungie,
(Posted somewhere else in the forums. Better thought it'll get seen here instead)
During this season I have come across a number of issues that have been obvious since its release... I'll try to keep this as simplistic as possible.
Firstly, since the introduction of the new built-in button mapping feature I have identified that there exists some degree of input lag/delay. I suspect this to be an issue derived from the ability to specify one's preferred input eg. Press, Long Press and Double Press. This is noticeable with bow's from the moment of releasing an arrow and changing weapons. Done quick enough and the action of releasing the shot is canceled, and weapon swap takes it's place. Another instance where this is evident is when using Wombo-Combo. Done fast enough in succession, Smoke first then Grenade and the Smoke will be canceled followed by an unusual occurrence where the grenade is also canceled and a melee takes its place. I'm yet to see other examples where this applies but in my limited time to play each week, which so far hasn't been much, I've easily Identified this issue.
Secondly, correct me if I'm wrong but I think I read somewhere about Trigger-Stops on an elite being impacted somehow? I just would like to support this by adding that there seems to be some sort of input delay when or without using trigger stops. Guns seem to fire a lot slower immediately after swapping to them, or with the case of bow's, failing to fire at all... It's a tough one?
Additionally, another issue that may have already been mentioned regarding a Sprint bug? pressing it multiple times not only cancels one's sprint (Logical consequence of making sprint "Toggled"), But also multiple inputs decrease and adjust overall sprint speed. This can be observed most noticeably inside social spaces.
Lastly, a small one I noticed immediately changing from Toggle-Crouch to Hold-to-Crouch (HTC)... (Can I just say I've been waiting since Destiny 1, Day 1 for this to be added to the game so to see it finally make it to console, lets just say I couldn't be more grateful. I thank you) … Where was I? Yes, HTC can be reverted back to Toggle when one Sprints while remained crouched. One's character will proceed to crouch immediately after coming out of sprint and this Crouch will be "Toggled" on. Very small like I said, but it does spoil the experience of HTC.
Aside from what some have named a calamity, I believe what you guys have envisioned and implemented regarding added button functionality is remarkable. To see not only the support of internal mapping, but then adding the complexity of being able to further define those actions is incredible. I've never been more satisfied with a patch since this games release.
PS. I know you guys also played around with the "cone's" with certain if not all weapons within the game (at least on console from my experience) and I like it. Reduce Magnetism a little more you have my support.
Thanks,
Daley
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