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Edited by The First Aifos: 5/30/2020 2:40:45 AM
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Last chance to sign up for the Days of Future Cats (RP signups)

Good evening everybody! This is Aifos coming to you alive from THE FUTURE! That's right, THE FUTURE! And I'm here with a very important message! Assuming nothing comes up, the first part of my upcoming RP, [url=https://www.bungie.net/en/Forum/Post/256125409/0/0]The Days of Future Cats[/url], should last from tomorrow, to Monday. However, due to the [url=https://www.bungie.net/en/Forum/Post/255942653/0/0]battle system[/url] I shall be using, you'll need to [url=https://www.bungie.net/en/Forum/Post/255993465/0/0]sign up[/url] to participate! As the RP is happening tomorrow, that means today is your last day to do so! So, to streamline the process a little bit from the previous two signups, let's just get this out of the way what you'll need; Up to 5 attack slots. It's up to you how many of these you want to be basic attacks (infinite uses), vs. special attacks (some sort of limiter, such as a mana bar, or cast limit). You'll also need to divide these between ranged and melee attacks, and you can also choose to have an attack that hits invisible enemies at the cost of reduced damage. This is also where you'll have debuffs, heals, etc. You can't see enemy HP bars by default, but you can give yourself a scan move to reveal them if you'd like. Here's my recommendation; [spoiler]Basic Melee Attack Basic Ranged attack Special Attack Special Attack or Heal Scan[/spoiler] But of course, it's up to you! (and if you'd like to do something more unique, that's fine too, just let me know) You'll also need up to 2 Blockbuster attacks. These are your super moves. You gain .3 BB per turn, and Blockbusters can take either 1, 3, or 5 BB to use. The higher the number, the stronger it is. Make them whatever you'd like, within reason. And finally, you can choose to have a passive ability. Passives that benefit you will lower your HP total, while passives that make things harder for you in some way will raise it. You have 150 HP by default. Make this whatever you'd like. Example sheet (note, don't write in your own stat values, I'll take care of that, just write the concepts behind the abilities, and whether they hit melee targets, ranged targets, etc.) [spoiler]Boundary Interface Prime Field Device Xi-14 HP: 200/200 BB: 0/5 Murakumo: 20 DMG (M)(V) Holo-Blade: 10x2 DMG (R)(V) Levitation: Gain Flight (cannot be hit by (M) attacks) for 2 turns (3/3 Casts). Holo-Strike: 60 DMG (R)(V)(3/3 Casts) Analysis: Learn an enemy's HP and weaknesses. BLOCKBUSTER: Holo-Barrage: Fire several holo-blades at the enemy. 10x15 DMG (R)(V)(3 BB) BLOCKBUSTER: Sword of Ur: Summon a huge blade and stab at an enemy. 230 DMG (R)(V)(5 BB) Ability: Mechanical: Most healing methods have no effect.[/spoiler] Things to keep in mind; -Hits will be determined by whether an enemy is in melee range (M), ranged.. range (R), or visible (V). Ranged attacks will usually be able to also hit melee enemies, but any attacks that hit invisible ones will have heavily reduced damage. -Enemies can have DEF, which reduces the amount of damage taken from each hit, or MLT where they take 0 DMG from anything until they're hit a certain amount of times in a turn. It's recommend you have moves that both hit with a single powerful strike (to counter DEF), and ones that hit with several weaker ones (to counter MLT). Your basic attacks will always have Melee moves deal 20 DMG, while basic ranged attacks will always do 10x2. -If you don't have a specialized cast system in mind (like a mana bar), then by default your special attacks will just have a certain amount of casts, that refill at ammo stations you'll find throughout the adventure. Remember; the more you can use a special move, the weaker it'll be! And of course, if you'd rather me walk you through step by step, than make it all at once, I'd be happy to do that, as well! Hope to see you there! [b][u]Tl;dr? Here's my point![/b][/u] The Days of Future Cats are upon us! If you'd like to participate in the RP, please sign up using the rules above. Of course, if you don't want to sign up, the Black Egrets have graciously provided us with a (kinda boring) default moveset you can use instead. If you've already signed up, this is also your last chance to make any alterations to your character sheet before the actual RP.

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