[spoiler]I did this A: out of sheer boredom, B: Because I felt I needed to write something new, and C: because I have been grinding terraria and I wanted to share something related to it with you guys. If you like it I’ll make more. And as always constructive criticism is greatly appreciated.[/spoiler]
[b][u]Entry 1[/b][/u]
[u][i]Time: Night (Neither of us has a watch)[/i][/u]
[i]Hello there, whoever might be reading this in the future. Connor thought that it would be a good idea to keep a journal for posterity, if we ever do indeed survive long enough for others to follow us (he’s REAL fun at parties, lemme tell ya. If I had a copper coin for every time he left his room door open I’d have enough ammo in the Coin Gun to last me a while)
But I’m getting beside the point. Thing is, this world’s dangerous, from ocean to ocean, and from space to underworld. To understand it fully, we gotta go all the way back to the beginning. No, not ALL the way. To the time that matters, when things changed.
When I got here.
Now frankly, I’m not sure what happened before Connor picked my unconscious body off the forest floor. I do seem to remember walking in place for an indeterminate amount of time. I’m lucky he found me before it got dark, because that gave me just enough time to make us a shelter (for all his knowledge of craftsmanship Connor can’t build so much as a wooden shed). As we sat there around the campfire (that to his credit, he showed me how to make) he told me a bit about himself. He said he was from “The Order of the Guide” and it was his responsibility to show me what to do next and how to survive this world and in return, I would need to provide him shelter and protection from the larger dangers since he can’t protect himself with anything more than a wooden bow (Sort of a symbiotic relationship, I guess).
After the first night passed, I struck out Eastward. It was rough going, especially with my only means of scaling the strangely formed hills being a column of rope and with the constant attacks from these creatures called slimes. (Essentially sentient JELLO with a vengeance. Oh, and they swallow things whole. Nasty.) I did find some supplies though. Got this neat jar in a chest, some torches, rope, and shurikens in pots of all things. When it got dark I made my way back to the shelter as fast as I could. If I could barely hold off the slimes, it’d be suicide to try to fight off what else roams around in the dark...[/i]
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"No pain, no gain" Constructive criticism is often light and therefore lacks intensity. It just doesn't have the ability to convince others. Destructive criticism is inherently volatile and evocative. It makes a person feel bad about oneself, leading to an inward epiphany that ends in benefit for the parties involved. So in conclusion I must take upon myself the painful but all too necessary job of making you feel bad. Here we go [spoiler]Your mom goes to college. [/spoiler]
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I'd still play if my data hadn't deleted after phone change... ;-;
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I got to play a few hours of Master difficulty with a couple friends before having to dip. Haven’t been with my pc since but I can’t wait to get back in.
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[i]Laughs in uses Moon Lord as my chew toy[/i] Good read tho, Terraria is one of my all-time fav games
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One tiny little critique: you introduce tje zombies in the very last sentence of the journal or whatever, but there wasn't really any umph or description behind it because you only talk about the slimes. The zombies felt like one of those thing that was just thrown in at the last minute, without any clear purpose or meaning to it yet. As i see it there are two possible fixes here: 1. Just do for zombies the same thing you did for slimes. I really liked how you used a lighter tone and not as much intensity when talking about the slimes, yet, in the last sentence, you say the character struggled with the slimes, which really gives this part a low-level character vs. low-level enemy feel. For zombies, you could do the same thing. A statement or two after the slime part about their attacks and/or their a description, and then leave that last line alone. 2. Hint at the zombies' larger strength in the last sentence. I see two ways you could go about this path too: a. Hint at the zombies with a vague statement that does not outright reveal the zombies' precense. Something like "...let alone whatever else is out there" for example. This builds suspense, as the reader knows there is an immideate, larger threat at play, which will inevitably encounter the character at some point. b. Pretty much the same thing, but reveal the zombies. To me, this is the easiest way to fix the issue because all it requires is some restricturing of the original sentence. The og sentence implies that the character did face a zombie, but, if it was restructured, it should imply that he found a zombie and then ran away. I know my overly-long critique is going ti make this seem like a glaring plot hole, but it's really not. It's really up to you whether you want to fix it or not; that is, it's so little of an issue tjat some might even say its not an issue at all.
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CULTURE!!! [spoiler]Right now I am at the Vortex Pillar. I am not ready for Moon Lord so I will have to grind the Cultist and Pillars for some good loot.[/spoiler]