These can easily be mitigated by reintroducing the sprint cooldown mechanic from D1 and allowing small damage through the Antaeus shield, these will prevent those slide shottys filling every lobby. This was countered by an artifact from Rise of Iron to make it "balanced". So maybe this could be looked at as something else like a mod or something but make it like a "is it worth the slot" type of deal like the artifacts were.
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Something needs to be done but there’s gotta be a better way to give anteus wards a weakness. They were not nearly as OP when they took chip damage