I wouldn’t Mind If Bungie Decided To Scrap The Bottom Path On The Dawnblade Entirely, In Favor Of Sunsinger, From D1.
[u][b]I’d Just Mix Both[/b][/u]:
• [u]Igniting Touch + Celestial Fire[/u]
[i]Decrease the size of the explosion on kills, & it’s damage over time effectiveness to combatants caught in its AOE Explosion.[/i]
• [u]Phoenix Dive + Icarus Dash[/u]
[i]Apply a cooldown mechanic to both Maneuverabilities. Phoenix Dive can chain Icarus Dash. But doing so, will result in a 7 second cooldown. Reduce the health regained from Phoenix Dive by 20%.[/i]
• [u]Fated For The Flame + Base Dawnblade Ability[/u]
• [u]Everlasting Fire + Base Dawnblade Ability[/u]
[i]Just reduce the effectiveness of how long Dawnblade lasts, when getting kills, based on the enemy type such as; red, orange, & yellow bars granting their own separate amounts based on how long you’ve been in your super. Same with guardians in PvP in their supers as well.[/i]
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[u][b]What I’d Do With The Bottom Tree[/b][/u]:
( SunSinger / Attunement Of Inferno )
• [u]Super | Radiance[/u]
[i]Fill yourself with Solar Light, Dramatically Enhancing The Effectiveness Of Your Mobility | Jump Height | Slide Distance | Run Speed | Melee Ability | Grenade Ability | Ability Cooldowns[/i]
• [u]Radiance | Your Abilities[/u]:
[i][u]FireBolt Grenades[/u]
Deal Additional Damage, & Gain An Additional FireBolt.[/i]
( From 3 FireBolts To 4 )
[u]Fusion Grenades[/u]
Detonate On Impact, & Deal Signifying More Damage.
[u]Solar Grenades[/u]
Last longer, & Deal Signifying More Damage Over Time.
[u]Charged Melee’s[/u]
Deal Significantly More Damage, & No Longer Grant An Over-Shield. Melee Hits Returns 22% Of Your Health.
( They 1 Hit Kill, In PvP )
• [u]Radiance | Ability Costs[/u]
[i][u]Your Super Meter[/u]
Depletes On It’s Own, Roughly 4 - 7% every 1.5 - 2 Seconds.
[u]Grenades | Melee’s[/u]
Charge 5x Faster, & Cost Roughly 11% Of Your Super Meter, Each Time You Use Them.[/i]
• [u]Super | Radiant Skin[/u]
While Radience Is Active; Reduce Incoming Damage From 40% To 57% - Based On The Number Of “Empyreal Remnants” You‘ve Stacked.
• [u]Melee | Scorch | Flame Shield[/u]
[i]Damaging Combatants With Scorch Grants An Overshield, For A Short Time. ( 7 Seconds )[/i]
• [u]Passive | Empyreal Remnants[/u]
[i]Combatants You Defeat With Your “Solar Abilities” Leave Behind A Cosmic Solar Remnant, For You To Pick Up. Doing So Will Provide An “Empyreal” Stack, Which Enhances Your Grenade | Melee | Rift Cooldowns. Dying, Or Using Radiance Will Reset Your Stacks.[/i]
[i]1x Stack Reduces All Ability Cooldowns, By 1 Second. 10x Stacks By 10 Seconds.[/i]
[i]Activating Radiance At 10x Increases It’s Duration, & Resilience. All Stacks Will Reset, Once Your Super Finishes.[/i]
;========================================
[b][u]How It Would Appear In-Game[/u][/b]:
[i]Attunement of Inferno[/i]
Top Diamond - Radiance
Left Diamond - Scorch
Right Diamond - Radiant Skin
Bottom Diamond - Empyreal Remnant
;========================================
• [u][b]No, I Wouldn’t Bring Back Self Revive, For Good Reason. Unless, They Added:[/b][/u]
• 2 Second Activation Window, Upon Being Killed.
• Revive Yourself At The Cost Of Your Super
• Self Revive Can Only Be Activated, By Wearing An [u][i]Exotic Armor Piece[/i][/u], That Allows For This Ability To Be Obtained.
Even With That Being Said; I’d Still Prefer To Not Bring Back Self Revive, Because People Will Always Find Ways To Cheese It..! So What Are Your Thoughts? 🙂
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No self res lock. It encourages bad play and allows lower level players to have a childish safety net. With the exception of GM nightfall all activities are manageable with a low skill requirement. People are just bad.
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One shot melee is a bit much but it would be nice. Also self res!!!! It’s the best getting killed by an ape in QP then self resing and killing them!
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I have a better idea. Fu ck subclass diamonds, and fu ck Bungie’s restrictions. Bring back Sunsinger with all its original perks and add it to Dawnblade’s subclass, and let us choose which perks to use.