I wouldn’t Mind If Bungie Decided To Scrap The Bottom Path On The Dawnblade Entirely, In Favor Of Sunsinger, From D1.
[u][b]I’d Just Mix Both[/b][/u]:
• [u]Igniting Touch + Celestial Fire[/u]
[i]Decrease the size of the explosion on kills, & it’s damage over time effectiveness to combatants caught in its AOE Explosion.[/i]
• [u]Phoenix Dive + Icarus Dash[/u]
[i]Apply a cooldown mechanic to both Maneuverabilities. Phoenix Dive can chain Icarus Dash. But doing so, will result in a 7 second cooldown. Reduce the health regained from Phoenix Dive by 20%.[/i]
• [u]Fated For The Flame + Base Dawnblade Ability[/u]
• [u]Everlasting Fire + Base Dawnblade Ability[/u]
[i]Just reduce the effectiveness of how long Dawnblade lasts, when getting kills, based on the enemy type such as; red, orange, & yellow bars granting their own separate amounts based on how long you’ve been in your super. Same with guardians in PvP in their supers as well.[/i]
[u][b]What I’d Do With The Bottom Tree[/b][/u]: (SunSinger)
• [u]Super | Radiance[/u]
[i]Fill yourself with Solar Light, Dramatically Increasing The Effectiveness of your Melee, Grenade abilities, & Cooldowns. All Grenade abilities “Ignite”, causing damage over time.[/i]
• [u]Radiance | Your Abilities[/u]:
[i]FireBolt Grenades Deal Additional Damage, gain an Additional Seeker (up from 3 to 4), and cause DOT.
Fusion Grenades Detonate on impact dealing Additional Damage, & cause DOT.
Solar Grenades last longer & gain a full stack of “Viking Funeral” on impact
Charged Melee kills no longer grant an overshield, but will instead grant 33% of your base health. Charged Melee Hits deal 3X more damage.
(They Will 1 Hit Kill, In PvP)[/i]
• [u]Radiance | Ability Costs[/u]
[i]Your Super meter Depletes at a slow rate. Rightly 4–7% every 1.5-2 seconds.
Grenades & Melee’s charge 5x faster & cost roughly 11% of your super meter, each time you use them.[/i]
• [u]Super | Radiant Skin[/u]
While active, Radiance reduces incoming damage by 49-57%.
• [u]Melee | Scorch | Flame Shield[/u]
Damaging an enemy with Scorch Grants an Overshield for a short time.
• [u]Passive | Viking Funeral[/u]
Enemies you Ignite with Your “melee” or “Solar Grenade” takes more damage from all sources. Stacks up to 3 times.
• [u][b]No, I Wouldn’t Bring Back Self Revive, For Good Reason. Unless, They Added:[/b][/u]
• 2 second activation limitation, after being killed.
• reductions of your super meter, ability regeneration effectiveness, & resilience when activating self revive
• Self revive can only being granted to those wearing an [u][i]Exotic Armor Piece[/i][/u], that allows for this ability to be obtained.
Even with that being said, I’d still prefer them not to bring back self revive, as a mechanic because people will always find a way to cheese it..! So What are your thoughts? 🙂
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.