The other team is fighting for B flag, you manage to flank without being noticed. The enemy is distracted by your teammates and so you are preparing to pop your 6-Shot Goldie. You are so exited to wipe their whole team, the adreneline is flowing, nay, EXPLODING as you cast your super. You line up the first shot. BANG! Got one, now onto the- oh. Now I'm dead. I was killed by team shots in the same amount of time it took to kill me even if I didn't have a super.
If you are gonna give me a super then make me feel SUPER. This has to be the biggest boner kills in any videogame. I know that each bullet is a 1 hit kill (depending on the range -_-) but if I'm going to be a big glowing, loud, target with no extra maneuverability, then give a gunslinger a little more health. Whether its health back on each kill (cool exotic idea) or passive damage resistance would make the subclass actually worth using. At least with 3-Shot Goldie I can have awesome passive play perks and a melee ability that doesn't make you feel like you are throwing a butter knife. To me there just isn't a reason to pick 6-Shot over 3-Shot (or any other subclass for that matter) UNLESS I'm playing Mayhem (but who cares about mayhem).
I might be a bit bias since 6-Shot has always been my favorite. So please make the skill tree worth using.
Sincerely,
One Golden Boi
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Mmm yes because thats a very good idea- let's give a roaming one-shot super some extra armor so they cant be destroyed as easily. These forums are quality gold for stupid ideas.