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Destiny 2

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5/11/2020 8:47:33 PM
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D1 Trials vs D2 trials

What do ya'll think the main differences between D1 trails and D2 trials are? What should be incorporated from D1 trials going forward and what should stay from D2 trials? Let's have a legit conversation, don't just say the game is trash or let it die. Have an actual response.

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  • Edited by GHOST 9o5: 5/11/2020 9:19:39 PM
    The big difference is the reward system between the two. It's been a LOOOOONG time since I've talked to Brother Vance about ToS, but I think it was completed bounties that gave you Trials gear back then? Probably also after matches, I'm not sure - I never really wanted any of the Trials gear so I never payed any attention to it. I just liked to help carry my friends to the Lighthouse. But I digress. That original bounty system was good - you were rewarded for participation. Players should be rewarded for simple participation instead of a win counter, because then you get this token farming system that scummy players will keep on with so that they can get their god roll "insert weapon here" despite having another shotgun or sniper just like it. They'll keep steamrolling players that just want loot - that just want to participate and get something. Hmmm... It would also probably be better for Trials if teams didn't retain special ammo from the previous round. The way heavy works in D2 Trials should stay. A fight for power ammo is much better than the heavy ammo truth duels that occurred every match lol (though they were still fun) The "Devoured Light" debuff you get from overtime should stay. Not sure if that ever existed in D1 - but it's a good way to encourage players to get control over the overtime point first.

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