Occasionally I will hit targets pretty darn head on in Crucible and they take anyway from 60 to 90 damage. It isn't happening every time, but just often enough that it is very frustrating.
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I think it’s the engine at this point. The game is going to be like this for ever. Hopefully a new engine will be used for D3.
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Sentinel hit detection: “first time”?
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All hit detection is off. From titan, to words, to supers to warlocks a d hunters. Bungie doesnt want to put their time and resource into fixing stuff like that, it's easier to make bounties as content and fix things that benefit us in anyway.
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This is especially irritating when they're five feet from you. The Daybreak projectiles don't register properly in close range. I literally punched a Dawnblade to death (when using my Titan ironically enough) while they were in their super.
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Play nightstalker for 2 days, come back and ask about hit detection on your auto tracking super.
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Good thing you move at hyperspeed and have about 10 more swings! Go look at striker and sentinel, trash supers since they never hit.
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I think hit detection in general needs to be looked at. Most melee supers (for both Hunters and Titans) have some pretty terrible hit detection. Ex: Spectral and Sentinel require you to jump before you attack just to get a kill. Spectral got fixed for a while but it seems they ninja nerfed it while they were nerfing it.
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I remember needing 1 sword kill to do a bunker bounty and I died, using almost all my ammo on 1 person who backpetals into no-hit-detection safety. I swiped them first from behind, ran off because I thought it landed... yeah no.
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Edited by JackTheRipperRoo : 5/3/2020 11:57:41 AMStop crying It’s fine Git gud
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Facts
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ALL HIT DETECTION. SPECTRALS. SENTINEL. DAWN BLADE. REGULAR T REX MELEES FROM SMALL CHANGES IN ELEVATION.
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[quote]Occasionally I will hit targets pretty darn head on in Crucible and they take anyway from 60 to 90 damage. It isn't happening every time, but just often enough that it is very frustrating.[/quote] Waaaaaaah I dont have infinite range waaaaaah
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If the target is moving, they can get out of the damage area and take less than the intended damage. This is also a problem with black talon
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This bug was introduced in Warmind. I’ve made posts about it many times but until it becomes a popular subclass, it will never get fixed.
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I think hit detection needs to be looked at in general
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I think you've got about 95 more blades and 6 more hours before your super ends.
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They should just do full damage whenever you hit something. Dumb when it only does like 30 damage.
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If I hit the star in the destiny companion app, will this post get my upvote?
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This entire game needs to be looked at.
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All hit detection is off for a while now. Melees and supers whiffing on all classes.
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Dawnblade is a very weak super, DPS wise. Both trees should have a damage buff
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Hit direction in general needs fixing.
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Yeah, dawnblade is only a 1hk if it hits centermass. It's inconsistent with top tree especially. I only have consitency with bottom tree because the added tracking.
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Strafe glide? Lol Get off top tree and get on bottom if youre so concerned about your super.