To start things off, you ain't gonna get anywhere anytime soon. Crying for nerfs and balances that won't come until the next sandbox update in months.
Also the Hard Light is not that strong it can easily be out gunned by a skilled hand cannon user or a good amount of autos and smgs up close. The only time the weapon is strong is when the EXOTIC perk is being used. The point of an EXOTIC perk is to make an exotic weapon feel unique and special to anything else. The part of the weapon that you guys hate is the fact ricochet rounds do extra damage. Which yes that is strong don't forget that you don't have 100% control where those rounds are going.
Another thing, if you guys get this weapon nerfed into the ground like anything else that perfoms the way as intended, you are going to destroy this weapon in PvE activities like everything else that's been nerfed due to overused complaints to nerf instead of bringing other weapons up to that level. This weapon and other auto rifles are finally in a good spot in PvE and if they get nerfed into oblivion they're going to be useless again.
Last little thing, I can guarantee that 75% of the people who are complaining about Hard Light never had to deal with a Doctrine of Passing in its absolute prime back in TTK on D1.
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It's an outlier. Outliers are [b]never[/b] healthy. Plus, you're acting like it's complicated to control the direction that the bullets ricochet. It's not. It's very simple to flush out enemies behind cover and force them into exposing themselves.
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Who the hell cares about knowing where the shots are going? People just spray the whole goddamn magazine. 49 rounds of double damage bullshit. And it has Alloy mag, which literally encourages the full mag spray.
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Hard Light always seems to be the one getting nerffed or what not. It was my fav when it came out in destiny 1 and then it got nerffed and I never used it. I did not use it much in D2. Tried it a few times in Iron Banner, works ok, but the ricochet is very random unless you can actually calculate angles LOL. It's and exotic for a reason. My fave was Soulstealer's Claw , I did have the doctrine but did not use it much. Double kills was the norm with these two for sure. Nerfs should only apply to PVP and kept separate from PVE, or at least totally independent from each other.
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Yeah theres no defending a 49 round spray gun with 100 aim assist, 100 stability, ricochet bullets and double damage on said ricochets. None. Its the #1 trials weapon for a reason. It'll be nerfed, until then let's enjoy the low skill gap meta.
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Agreed. It actually takes a little more map awareness to memorize the general direction ricochets will go on a given angled wall. Doctrine of passing was just dirty back then lol I feel like it hard light catches an adjustment, everyone will run to suros, which will then be screamed about for nerfs. And so on until we are back to a HC/SG meta, so the people complaining can go back to claiming they are the best with their crutched loadouts, not caring that they are only “the best” because they had everything reduced that was “better” lol