So I wanted to wait a bit for the worldline nerf to settle in before I made this post. I am not attacking anyone or anything when I say this, I do not want to be rude, I just want to ask Bungie what the logic was behind nerfing the infamous speedrunning tool Worldline Zero. From my perspective, it seems a little unwarranted because it never negatively impacted any people who play the game. For example, the people who don't care about speedrunning or stats or rankings on raid report will continue to not care about the nerf. The people who do care and legitimately use it for speedrunning are all very annoyed. Me personally, I am a moderate speedrunner, I am not incredibly good at it, but I am proud of the times I have. I just had tons of fun running around open world and in strikes just moving super quickly. Again, Bungie, I would just like to hear the rationale behind these changes made when season of the worthy dropped. Thank you.
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To be honest I used to speedrun regularly. Our times were good. We have a sub 30 kings fall heroic and a sub 23 prestige Levi on console. We always prided ourselves in speedrunning legit. No skipping encounters and no glitching out of the map, going to orbit, etc... After WotM speedrunning became a function of how well you can glitch out of the map, and how well you can use exploits. We lost interest. It was not fun any more. Speedrunning of GoS is really not impressive to me. All warlocks all with WLZ. Whole sections of the raid skipped by someone glitching off the map and pulling people forward. How fast can we do it without exploits? Maybe now we will finally know.
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Luke Smith doesn’t like fun. That’s it, that’s the whole thing. He wants to slow players down to make the minimal content take as long as possible so they don’t have to *gasp* make an actually decent amount of content.
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It's what bungie does. Wish ender was fun till it got fixed.
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For a starters, it was almost only warlock exclusive. Secondly, it was an exploit that needed to be fixed
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Actually Worldine Zero "speed run" strat ruined my cousins flawless run of SotP. The person trying to use it kept getting killed by using it over and over and over again.
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Using a sword to launch yourself past encounters/through walls isn’t broken at all... /s
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[b][i]To be meanies. I think that the sword rework called for a change for Worldline. I dont know how bad it was nerfed, but it's making me want to log on eww.[/i][/b]
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I used worldline skate on patrols and sometimes strikes because DAMN that was fun to do
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They did explain the word-line nerf, even if they didnt its the same reason why they nerfed titan skating, you are going faster then the devs intended, i mean out of all their nerfs they are in the right to do this nerf, it hurts no-one in their playerbase, you say it hurts speedrunners but you never used it in the way its intended to so you exploited something. My point is that the nerf was justified and makes sense, they can decide.
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Making content is hard.
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Because bungie said no
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“Luke Smith”= boring, unexciting, bland, slow, weak
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It was a bug, and it got corrected, there is nothing more to it. Move on.
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Because where Bungie once wanted us to feel powerful and fast (remember the "go fast" update in early D2), they now want us to be weak little worms. And those don't move fast.
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Aside from speedrunning and skating, the sword has been rendered useless due to the need to have full energy to perform the attack. The catalyst has also been rendered useless.
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Because Bungie loves making shitty changes that no one asked for, while ignoring the mountains of issues they do have.
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I’d imagine it was more of a consequence of the changes to swords and not something that they necessarily explicitly nerfed on purpose. It’s an incredibly small and unimportant thing to really worry about though.
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Edited by Cinderchar: 4/1/2020 3:37:19 PMYou can still speed run. You just can't use a sword thats intention was never to fling you across the map like that. Good luck advocating for something to be put back that was not intentional. Bungie let you guys play with that for many seasons. It's time to move on. Everyone's broken thing eventually gets fixed. You should have never thought speed runners were exempt in this.
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And with speed running you mean floating in the air for miles and skip huge sections of raids/strikes, that's why.
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It has made doing strikes better again. Sword are in a better place now. So it was a good trade off.
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Because bungie only caters to the 1% which includes speed runners.
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they didn’t want swords to just be a movement tool but actually feel worthy to use up your slot other than speed, if the seasonal mod about the less damage taken was added as a normal mod it would help as well after worthy ends.