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Destiny 2

Discuss all things Destiny 2.
Edited by lumberfoot: 4/2/2020 3:43:03 PM
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[PLEASE READ] Little, but significant, quality of life changes...

[b]Transmogrification:[/b] [quote] ● All armor in collection needs to become a universal ornament. ● Armor with 60+ stats should not dictate a guardian's fashion. ● Eververse ornaments should not monopolize fashion. [/quote] [b]Shaders:[/b] [quote] ● Sparrow trail effects should have a shader slot. ● Shaders need better color palette representation. ● Introduce exotic shaders that are animated. ● More shaders available for purchase (NPC or Eververse). [/quote] [b]Mods:[/b] [quote] ● Remove random perks from ghosts and let players choose via mods. ● Remove random perks from sparrows and let players choose via mods. ● Void & arc mods should be visible, but grayed out, while browsing solar armor. [/quote] [b]Upgrades:[/b] [quote] ● Dismantling an ascended shard should yield 7~9 enhancement prisms. ● Dismantling an enhancement prism should yield 7~9 enhancement cores. ● Masterworking any exotic cannot cost more than one ascended shard. [/quote] [b]Inventory:[/b] [quote] ● Provide at least 150 slots for consumables. ● Deprecate the modifications tab; all items stored here disappear once "unlocked." ● Implement more specific sorting filters or tabs. ● Redesign the shaders tab; each shader is important but they don't deserve 50 slots. [/quote] [b]Raids:[/b] [quote] ● Make all "raid-exclusive" exotics obtainable via a genuinely difficult raid quest. ● Reward pinnacles once per week, but allow loot to drop regardless of completions. ● Bring back a better version of raid lairs. [/quote] [b]Strikes:[/b] [quote] ● Give each nightfall an exclusive weapon with the chance to drop as curated. ● Give each nightfall exclusive enemy themed armor. [/quote] [b]Crucible:[/b] [quote] ● Make the annoying rank up banner the same as a triumph notification. ● Stop rewarding blue items; reward planetary material, legendary shards, and cores. ● Reward players with option to chose a weapon or armor piece after each rank up. [/quote] [b]Planets:[/b] [quote] ● Collecting planetary material directly from the planet should yield 5~10 pieces. ● Add click-and-drag support for the map on PC. ● Mark bounty locations on map even if the wanted enemy roams. ● All planetary chests should have the chance of rewarding enhancement cores. ● Replace all normal lost sectors with legendary lost sectors. ● Normal public events need to be heroic, and the heroic version needs to be legendary. [/quote] [b]Mechanics:[/b] [quote] ● Make exotics useful in the activity they were obtained, ex: Xenophage in PoH. ● Give all exotic weapons one of the following perks: unstoppable, anti-barrier, overload. ● Boss stomps and phalanx bursts need to stop sending you across the room. [/quote] [b]Miscellaneous:[/b] [quote] ● Re-purpose blue items as "frames" that players can work towards "evolving" into legendary. ● Stop removing seasonal activities; incorporate them into the game somehow. ● Give clans the ability to advertise themselves via Hawthorne. ● Breathe life into the farm with unique vendors unavailable at the Tower. ● When HUD is set to off give the option to enter 3rd person view for better screenshots. ● Allow players to save their favorite weapon and armor load-outs for quick access. [/quote] [b]Third Party Suggestions:[/b] [quote] ● "Slot Leveling" instead of individual item leveling: https://bit.ly/2JvCh84 ● Amanda and Ikora should be the "mechanics" for all equipment: https://bit.ly/2UUyzdB [/quote] [i] Bungie, if you actually took the time to read this... thank you. I love Destiny 2. With or without the above changes. But please, please, please... take them into consideration, seriously... Sincerely, David [/i]

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  • I'll add to that with Weekly Weapon Bounties for the 3 activity vendors. 2 bounties per vendor that give a weapon from that activity (i.e. Nightshade for Vanguard, Better Devils for Crucible, etc.) with gambit having one for base gambit set and one for Prime set. The weapons offered change each week and the bounties work like ritual/pinnacle weapons with them being account-wide instead of per character. Objectives consist of a combination of activity completions, enemies killed in activities, and more focused objectives like bosses defeated in strikes, Primevals/blockers defeated in gambit, or guardians defeated with supers in crucible. This would help alleviate some of the grind that has really bogged this game down lately.

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