[b]Transmogrification:[/b]
[quote]
● All armor in collection needs to become a universal ornament.
● Armor with 60+ stats should not dictate a guardian's fashion.
● Eververse ornaments should not monopolize fashion.
[/quote]
[b]Shaders:[/b]
[quote]
● Sparrow trail effects should have a shader slot.
● Shaders need better color palette representation.
● Introduce exotic shaders that are animated.
● More shaders available for purchase (NPC or Eververse).
[/quote]
[b]Mods:[/b]
[quote]
● Remove random perks from ghosts and let players choose via mods.
● Remove random perks from sparrows and let players choose via mods.
● Void & arc mods should be visible, but grayed out, while browsing solar armor.
[/quote]
[b]Upgrades:[/b]
[quote]
● Dismantling an ascended shard should yield 7~9 enhancement prisms.
● Dismantling an enhancement prism should yield 7~9 enhancement cores.
● Masterworking any exotic cannot cost more than one ascended shard.
[/quote]
[b]Inventory:[/b]
[quote]
● Provide at least 150 slots for consumables.
● Deprecate the modifications tab; all items stored here disappear once "unlocked."
● Implement more specific sorting filters or tabs.
● Redesign the shaders tab; each shader is important but they don't deserve 50 slots.
[/quote]
[b]Raids:[/b]
[quote]
● Make all "raid-exclusive" exotics obtainable via a genuinely difficult raid quest.
● Reward pinnacles once per week, but allow loot to drop regardless of completions.
● Bring back a better version of raid lairs.
[/quote]
[b]Strikes:[/b]
[quote]
● Give each nightfall an exclusive weapon with the chance to drop as curated.
● Give each nightfall exclusive enemy themed armor.
[/quote]
[b]Crucible:[/b]
[quote]
● Make the annoying rank up banner the same as a triumph notification.
● Stop rewarding blue items; reward planetary material, legendary shards, and cores.
● Reward players with option to chose a weapon or armor piece after each rank up.
[/quote]
[b]Planets:[/b]
[quote]
● Collecting planetary material directly from the planet should yield 5~10 pieces.
● Add click-and-drag support for the map on PC.
● Mark bounty locations on map even if the wanted enemy roams.
● All planetary chests should have the chance of rewarding enhancement cores.
● Replace all normal lost sectors with legendary lost sectors.
● Normal public events need to be heroic, and the heroic version needs to be legendary.
[/quote]
[b]Mechanics:[/b]
[quote]
● Make exotics useful in the activity they were obtained, ex: Xenophage in PoH.
● Give all exotic weapons one of the following perks: unstoppable, anti-barrier, overload.
● Boss stomps and phalanx bursts need to stop sending you across the room.
[/quote]
[b]Miscellaneous:[/b]
[quote]
● Re-purpose blue items as "frames" that players can work towards "evolving" into legendary.
● Stop removing seasonal activities; incorporate them into the game somehow.
● Give clans the ability to advertise themselves via Hawthorne.
● Breathe life into the farm with unique vendors unavailable at the Tower.
● When HUD is set to off give the option to enter 3rd person view for better screenshots.
● Allow players to save their favorite weapon and armor load-outs for quick access.
[/quote]
[b]Third Party Suggestions:[/b]
[quote]
● "Slot Leveling" instead of individual item leveling: https://bit.ly/2JvCh84
● Amanda and Ikora should be the "mechanics" for all equipment: https://bit.ly/2UUyzdB
[/quote]
[i]
Bungie, if you actually took the time to read this... thank you. I love Destiny 2. With or without the above changes. But please, please, please... take them into consideration, seriously...
Sincerely,
David
[/i]
-
Edited by Demon_XXVII: 3/31/2020 1:50:53 AMIt’s a good list But nothing different to the many times I’ve written different suggestions over the last 5-6 years of D1 & D2 Just this week - Written on the TWAB this week ALL armour styles should be ornaments https://www.bungie.net/en/Forum/Post/255598191/0/0/1 ——- Problem is Bungie will never listen The greatest QoL change would be new direction, from someone who actually GaF about the majority [b]PAYING[/b] playerbase (not satisfying the marketing by sucking up to the 1% Streamers & Scarab Lord types, or the F2P crew) ——- I’ve an idea for 3 types of frames (upgradable) but it needs typing up Something like this [b][i]ARMOUR 3.0[/i][/b] [u]Part 1[/u] ALL armour is categorised into Frames Weights(1-3), with 1*Lightweight, 2**Intermediate & 3***Stronghold 5 pieces of armour ...all with the option to choose 1of3 weights (star rating * to ***) - these ratings increase/decrease Mobility/Resilience/Recovery All with their own pro’s & cons, including Crit Areas due to armour selection) Helm = Intelligence/Targeting Arms could equal Handling/Dexterity Chest = Durability/??? Legs = Traction/Speed Class Item = Etheric Mods/Specialist (EG, Lightweight x5 allows for speed & agility mods, but carries less resilience & vulnerability Build a true Titan tank with 5x pieces of 3***Stronghold, the ability to tank huge damage in PvE, but lack the agility to chase Lightweight Frames in PvP With the Current (Year3) 6 Stats {Mobility/Resilience/Recovery/Ordnance (replacing Grenades), Intelligence & Strength} all available to masterwork individually (apply Mobility/Strength/Intelligence MW etc) across all 5 Armour Slots Want to build a PvP Hunter ? Maybe a 3*Helm, 1*Arms, 2*Chest, 1*Legs, 2*Class Item) with Masterworks for 2xIntelligence 1xResilience & 2xOrdnance (this allows Super Regen, Ordnance Regen & a bump in Resilience) Each Frame option has varied & differing Mod slots, depending on Frame Class 1*-3* With a 3* Stronghold Frame being able to access more mod slots for Grenades, Heavy Weapon Mods etc [u]Part 2 [/u] Then cosmetically, ALL current W/G/B/P armour is turned into Cosmetic Ornaments (with some unloved White/Green/Blue & Purple armour sets retired)....this also allows ALL ornaments (Y1 through Y?) to be equipped Shaders [b]actually[/b] change the colours of armour With a rotating 4 triangular section, top triangle the primary colour! [u]Part 3 [/u] Mod system, the option to truly create a Ordnance Throwing Titan, or a SpellCaster Go ahead, invest in YOUR Frame Want to equip Raid mods? Fine, go ahead - equip on Class Item Want to style it out equip whichever Ornaments Build Multiple Frames, PvE & PvP, Speed vs Strength etc Currency & Materials to be decided Exotic Armour is separate, but can still be incorporated into Mod System/Frame System (1*-3* Exotics, anyone?) & Ornament System