[b]Transmogrification:[/b]
[quote]
● All armor in collection needs to become a universal ornament.
● Armor with 60+ stats should not dictate a guardian's fashion.
● Eververse ornaments should not monopolize fashion.
[/quote]
[b]Shaders:[/b]
[quote]
● Sparrow trail effects should have a shader slot.
● Shaders need better color palette representation.
● Introduce exotic shaders that are animated.
● More shaders available for purchase (NPC or Eververse).
[/quote]
[b]Mods:[/b]
[quote]
● Remove random perks from ghosts and let players choose via mods.
● Remove random perks from sparrows and let players choose via mods.
● Void & arc mods should be visible, but grayed out, while browsing solar armor.
[/quote]
[b]Upgrades:[/b]
[quote]
● Dismantling an ascended shard should yield 7~9 enhancement prisms.
● Dismantling an enhancement prism should yield 7~9 enhancement cores.
● Masterworking any exotic cannot cost more than one ascended shard.
[/quote]
[b]Inventory:[/b]
[quote]
● Provide at least 150 slots for consumables.
● Deprecate the modifications tab; all items stored here disappear once "unlocked."
● Implement more specific sorting filters or tabs.
● Redesign the shaders tab; each shader is important but they don't deserve 50 slots.
[/quote]
[b]Raids:[/b]
[quote]
● Make all "raid-exclusive" exotics obtainable via a genuinely difficult raid quest.
● Reward pinnacles once per week, but allow loot to drop regardless of completions.
● Bring back a better version of raid lairs.
[/quote]
[b]Strikes:[/b]
[quote]
● Give each nightfall an exclusive weapon with the chance to drop as curated.
● Give each nightfall exclusive enemy themed armor.
[/quote]
[b]Crucible:[/b]
[quote]
● Make the annoying rank up banner the same as a triumph notification.
● Stop rewarding blue items; reward planetary material, legendary shards, and cores.
● Reward players with option to chose a weapon or armor piece after each rank up.
[/quote]
[b]Planets:[/b]
[quote]
● Collecting planetary material directly from the planet should yield 5~10 pieces.
● Add click-and-drag support for the map on PC.
● Mark bounty locations on map even if the wanted enemy roams.
● All planetary chests should have the chance of rewarding enhancement cores.
● Replace all normal lost sectors with legendary lost sectors.
● Normal public events need to be heroic, and the heroic version needs to be legendary.
[/quote]
[b]Mechanics:[/b]
[quote]
● Make exotics useful in the activity they were obtained, ex: Xenophage in PoH.
● Give all exotic weapons one of the following perks: unstoppable, anti-barrier, overload.
● Boss stomps and phalanx bursts need to stop sending you across the room.
[/quote]
[b]Miscellaneous:[/b]
[quote]
● Re-purpose blue items as "frames" that players can work towards "evolving" into legendary.
● Stop removing seasonal activities; incorporate them into the game somehow.
● Give clans the ability to advertise themselves via Hawthorne.
● Breathe life into the farm with unique vendors unavailable at the Tower.
● When HUD is set to off give the option to enter 3rd person view for better screenshots.
● Allow players to save their favorite weapon and armor load-outs for quick access.
[/quote]
[b]Third Party Suggestions:[/b]
[quote]
● "Slot Leveling" instead of individual item leveling: https://bit.ly/2JvCh84
● Amanda and Ikora should be the "mechanics" for all equipment: https://bit.ly/2UUyzdB
[/quote]
[i]
Bungie, if you actually took the time to read this... thank you. I love Destiny 2. With or without the above changes. But please, please, please... take them into consideration, seriously...
Sincerely,
David
[/i]
-
[quote][b]Transmogrification:[/b] [quote]● All armor in collection needs to become a universal ornament. ● Armor with 60+ stats should not dictate a guardian's fashion. ● Eververse ornaments should not monopolize fashion.[/quote] [b]Shaders:[/b] [quote]● Sparrow trail effects should have a shader slot. ● Shaders need better color palette representation. ● More shaders available for purchase (NPC or Eververse).[/quote] [b]Mods:[/b] [quote]● Remove random perks from ghosts and let players choose via mods. ● Remove random perks from sparrows and let players choose via mods. ● Void & arc mods should be visible, but grayed out, while browsing solar armor.[/quote] [b]Upgrades:[/b] [quote]● Dismantling an ascended shard should yield 7~9 enhancement prisms. ● Dismantling an enhancement prism should yield 7~9 enhancement cores. ● Masterworking any exotic cannot cost more than one ascended shard.[/quote] [b]Inventory:[/b] [quote]● Provide at least 150 slots for consumables. ● Deprecate the modifications tab; all items stored here disappear once "unlocked." ● Redesign the shaders tab; each shader is important but they don't deserve 50 slots.[/quote] [b]Raids:[/b] [quote]● Make all "raid-exclusive" exotics obtainable via a genuinely difficult raid quest. ● Reward pinnacles once per week, but allow loot to drop regardless of completions. ● Bring back a better version of raid lairs.[/quote] [b]Miscellaneous:[/b] [quote]● Stop rewarding blue items; reward planetary material, legendary shards, and cores. ● Re-purpose blue items as "frames" that players can work towards "evolving" into legendary. ● Give each nightfall an exclusive weapon with the chance to drop as curated. ● Collecting planetary material directly from the planet should yield 5~10 pieces. ● All planetary chests should have the chance of rewarding enhancement cores. ● Stop removing seasonal activities; incorporate them into the lore somehow. ● Give clans the ability to advertise themselves via Hawthorne. ● Breathe life into the farm with unique vendors unavailable at the Tower. ● Allow players to save their favorite weapon and armor loadouts.[/quote] [i]Bungie, if you actually took the time to read this... thank you. I love Destiny 2. With or without the above changes. But please, please, please... take them into consideration, seriously. Sincerely, David[/i][/quote] Very very very well explained post. Hope this happens...especially the transmog stuff!!!!