As we all know Bungie just fixed the Doom Fang Pauldron to work properly now. However I have noticed a bug with these guantlets. It has to do with the first part of it where a charged melee ability kill will generate a significant portion of super energy back. When you get your super, use it, and come out of your super, that charged melee energy does not give the super energy back on kills unless you die which resets it. I’ve looked everywhere online and I’m not sure if this was intentional or not to keep it balanced but if so I’d like to know. Because when playing it is frustrating knowing that I have to die to make my charged melee kills give me super energy back. This is on xbox one but my guess is that it’s like this on all other platforms too. An answer from Bungie or from other players who have experienced this would be great. Thanks
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could you provide video material for this? the bungies like their evidence