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Destiny 2

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Edited by Soular_Sage: 6/23/2020 5:52:36 PM
5

Should Overload be Baseline on Trace Rifles?

Yes, all exotic Trace Rifles should overload

37

No (Please share why not)

1

I think Bungie has a great opportunity to introduce champion effects on select older exotics. This could be coming down the line, who knows. But it would definitely shake up the PvE meta significantly. Trace Rifles are the perfect example. Would you agree that all Trace Rifles should have overload as a feature? Here are a few other examples of other exotics that could use similar treatment. The nature and feel of the guns lend themselves to the mods. [u][b]Overload:[/b][/u] [spoiler]All Trace Rifles (kicks in after 1s to keep balance in PVP) Deathbringer Le Monarque (On perfectly timed release) Malfeasance (on Slug explosion) Outbreak Perfected (on SIVA nanite spawn) Riskrunner (After proccing Arc Conductor) Thorn (only affects champions) Thunderlord (see Bonus Note) Tractor Cannon Worldline Zero [/spoiler] [u][b]Unstoppable:[/b][/u] [spoiler] Black Talon Cerberus+1 (on alternate slow firing mode) Jotunn (for obvious reasons... [i]thing's a sexy beast[/I]) [b]Nova Mortis[/b] (see Bonus Note) Polaris Lance (Perfect Fifth explosion) Skyburners... (I don't know, it's garbage.. make it less so) Sturm (Overcharge Shots) Symmetry (after cashing in on 'x' stacks of Dynamic Charge) Telesto (on bolt explosions) Two-Tailed Fox Xenophage[/spoiler] [u][b]Anti-Barrier[/b]:[/u] [spoiler]Wish Ender (Duh) [b]Abaddon[/b] (see Bonus Note) Trinity Ghoul Hard Light Bastion (Maybe catalyst?) Arbalest (Also, make disruption break more visible to players) Sturm.. ([i]why not two perks?)[/I] Cerberus +1 (Main fire mode) Sweet Business (adding from suggestions)[/spoiler] Remaining Unassigned Exotics: [u]Primaries[/u] [spoiler]Ace of Spades Bad JuJu Crimson Fighting Lion Graviton Lance Jade Rabbit Lumina MIDA Multi-Tool Monte Carlo Rat King Sunshot Suros Regime Tarrabah The Last Word Tommy's Matchbook Vigilance Wing[/spoiler] [u]Specials[/u] [spoiler]Borealis Chaperone Izanagi's Burden Fourth Horseman Lord of Wolves Merciless Queenbreaker[/spoiler] [u]Heavy[/u] [spoiler]Anarchy D.A.R.C.I. Heir Apparent Legend of Carious One Thousand Voices (Honestly, should counter unstoppable AND overload) Prospector Sleeper Simulant The Colony The Truth Wardcliff Coil Whisper of the Worm[/spoiler] Bonus Note for Thunderlord: Thunderlord should have a catalyst that allows you to switch element types via node swtiching similar to how Suros switches between Dual Speed Receiver and Spinning Up. Of course, the solar node would make the gun [armory]Abaddon[/armory], as the void would make it [armory]Nova Mortis[/armory]. There you go, three exotics in one Bungie. - An Overly Optimistic Destiny Fan

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  • I think it should be (legendaries included): Most automatic weapons: overload Most semi automatic weapons: unstoppable Burst weapons, scout rifles, sidearms: anti barrier Or alternatively do it based on weapon impact. 1-33: overload 34-66: anti barrier 67-100: unstoppable All inherent, no mods needed.

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