I'd like to tell you a little story about a game me and my clanmates invented called "Tesseract Sumo".
Back in September of last year we had just finished a run of SoS prestige and didnt know what to do after, so some went offline and the rest were just goofing around. For some reason we ended up in the "Orrery" lost sector on Nessus and one of my friends noticed that you could climb the walls at the end and crouch through a little hole to get out of bounds. We instantly followed him to see for ourselves and were amazed to find out how far out ouf bounds you could actually go. The view out there was stunning, you could really see the skybox in all of its glory, but the best thing was yet to come.
Looking up we realized, we were actually standing next to a giant tower. I remembered having seen a video of some speedrunner using mountaintop sticky nades to climb walls. This inspired us to try and climb up that tower. After quite some time and a lot of falls to our deaths, we discovered a consistent path that led us to the place where our own little gamemode would be born. Up there was a long, rectangular plateau with a view Calus would be amazed by. Of course we had to take some screenshots.
In our clan it is common courtesy, as soon as someone stands still for a few seconds, to slam them into the next wall with a shoulder charge or worldline zero heavy attack. So as soon as i saw my friend trying to take a picture, i switched to my worldline and charged at him. To my surprise he knew what was coming and jumped up in the perfect moment, making me launch myself off the platform and into my death. We burst into laughter as i fell for a good minute. After i had climbed my way back up, he tried to push me off again. This turned into an intense battle to see who could launch the other off the plateau first. We even set some rules, like, the battle begins when both combatants use an emote, and all movement abilities that could be used to save yourself from falling are forbidden.
This became the go to activity anytime we waited for a teammate to start the next raid, anytime we were burnt out from grinding nightfalls all day, anytime we were bored and had nothing else to do. I really miss those days and wish we could go back. [url=https://imgur.com/a/cqzJzZT]This[/url] is one of the best memories i made in Destiny and it was all thanks to Bungie letting us be creative with the stuff they put into the sandbox.
Some time later an update changed the way sticky nades worked. We were no longer able to stand on them, which made the way up to our spot impossible and killed our favorite pastime. We still had our Worldline though so we looked for other places to play tesseract sumo in. Though we did find some cool areas, the thrill of sending one of your best friends into a minute long fall to their death just wasnt there...
The next best thing we had left was to tesseract fly in weird places. That way strikes became races and unreachable places became challenges among the people in our clan.
The recent seasonal update took that away from us as well. If it had only been tesseract flying, i may have been able to accept the changes but now going fast is absolutely impossible. Where i was once able to scoot past the ogres in Pit of Heresy like a badass i now get stomped to death or pushed off the edge. All the cool sword and relic movement i was used to since D1 is just gone for no reason and that saddens me greatly.
But this is not only about me, think about the amount of hours hardcore speedrunning teams have put into this game perfecting their every move including sword and relic skating as well as tesseract flying. At AGDQ this year countless people saw what some incredibly talented players can do in Destiny. This speedrun gave our beloved game a lot of publicity and i bet it inspired many people to try out new light or even get into speedrunning Destiny themselves. It would just break my heart to have to tell some of those people that the fun stuff they saw at AGDQ is not possible anymore for no reason whatsoever.
[b]TLDR[/b] - Bungie used to tolerate unintended ways of movement like sword/relic skating and jumping on sticky nades, fixing those things took away a lot of the fun in the neutral game department and really hurt the speedrunning community.
Thanks for coming to my TED Talk
-
As much as i hate the change aswell. There was a problem when you couldnt do that on a hunter or titan without a super use while as a warlock you could just bypass 90% of the content and get the same reward as the other 2 without hardly any work or effort. The super launching aspect of worldline shouldnt have been changed as every class had access to it but the flying with just a standard jump was WAY to busted if you wanted to try a speedrun on anything else but a warlock.