So, auto's got buffed. Cool. Never really been into them myself, but they've been a very rare occurrence in the recent meta, they needed a hand. That said, I don't think I'm alone in saying that Hard Light is -blam!-ing ridiculous at the moment. Giving one of the easiest weapons to use, one with no fall off, max stability, a damage buff was a mistake. The same can be said about the SUROS Regime, absolutely insane ttk when spun up, even without tbh.
Those two outliers ruin the auto buff, now people will only be willing to use those two weapons if they plan on using an auto, just because of how broken they are.
The thing is, they were both very competitive before the buff, so I'm suggesting doing what Bungie did with snipers in PvE, reverse the buff for the specific rarity of weapon. Hard Light and Suros will still be very strong, just not broken.
That said, I can't speak for the Monte and Cerberus, personally haven't used either in the new meta, so I don't know if they needed the buff or not. Although both did have a place in the previous meta.
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My favourite weapon class is ARs but Hardlight is straight up busted, the horrible irony is that Bungie might nerf ARs on a whole because of Hardlight and Suros outperforming everything else.