[i][b]I know that this is mainly only a problem on console as it's always been, not really a PC issue.[/b][/i] But here's a story about some private matches I just had with a friend. Disclaimer: No weapons mentioned used Targeting Adjuster.
[b]EDIT: This is regarding the weapons being used around on [u]console[/u] and nothing stated here is based off of PC experience but just a little bit of PC relevance. If Bungie sees a reason to change them again because of the console side and there's a way for them to adjust the weapons just on specific platforms, I'd be all for it. I'd rather not make things any worse for you PC players if possible. I know it's not as prevailing on there. Felt the need to clarify since a lot of people looking at this post seem to be PC players and may not be seeing the point I'm trying to make. The console experience is pretty different.[/b]
I was using a Jack Queen King 3 and my friend was using Spare Rations at first. We both had some high stability rolls with high range. My JQK3 also had a sight that gave it a ton of range and put it at average stability that I switched to during the session when he switched to Not Forgotten. His Spare Rations had Rapid Hit and Rangefinder while my gun only had Demolitionist and Dragonfly, so his main traits granted more weapon efficiency. Despite that, both of the weapons performed pretty similar to each other at basically the same ranges. Then I started winning pretty hard (not really) and he pulled out his Not Forgotten.
Then I noticed something and checked if he was using Unflinching Hand Cannon on his armor. He wasn't. Doesn't matter what range I was at, I was flinching all over the place while he was nailing his shots from anywhere, even while being shot. Switched back to full stability on my JQK3 and manage to win SOME gun fights with cover, shooting first and all that.
Next match, I pulled my Not Forgotten out. Haven't used it in a while so I didn't have the feel for it at first. But even so, this hand cannon is seriously sticky on console, unflinching-wise and consistency-wise. The flinch was noticeably less compared to my JQK3, maybe also due to the recoil pattern, and the aim-assist is pretty high compared to its listed stats. In fact, if you compare its aim-assist to Spare Rations, it's 79 to 92, which is a pretty noticeable difference normally. JQK3 has 91, Trust (Precision Frame) has 78, Better Devils has 75, Ten Paces has 71 and [i]Service Revolver (Precision Frame) only has 67[/i]. But even with JQK3, you still have to aim the gun decently, flinching or not. Not Forgotten is just aim-in-the-general-direction strong from my experience. It's the same RPM as JQK3, but on console, Not Forgotten just stomps with precision. Speaking of precision...
I don't think the gun's listed stats are the reason that it's strong right now. Pretty sure it's the Precision Frame bit that puts it in that position as one of the strongest console hand cannons. Apparently as the game puts it, the Precision Frame intrinsic perk on hand cannons makes them "fire quickly with [u]high accuracy[/u]." If that underlined bit is true, combine that with its high range, good stability, intrinsic recoil and decent aim-assist, that puts it in its strong place. As far as energy hand cannons go on console, there is hardly a reason to not use Not Forgotten or Luna's Howl over the others and I think that's the big reason why. It boasting its impressive stats plus the ability to 3-tap on top of the Precision Frame benefits just makes NF/LH that good on console and that has always been its deal since before the nerfs.
I think that if they want other elemental hand cannons to see some more love on console, these hand cannons might be due for another adjustment. I don't see the Precision Frame + 3-tap combo that it still currently has working balance-wise and they want to move on from pinnacle weapons anyways. So my proposal is to turn its intrinsic perk into a Lightweight Frame and MAYBE bump up its aim-assist by a small amount to make up for the change a little bit. It could be like the elemental version of Spare Rations if they do it right and it could still be pretty strong due to its good stats and perks. It might even make it better on PC for all I know.
Maybe look into those two hand cannons more if you decide to look into Revoker sometime in the future, Bungie.
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Edited by WulfPak666: 3/9/2020 9:06:10 AMI find 180 Handcannons view kick me and other to hell and back. It must be unique to the Precision Frame archtype and since Luna/NF retained their 180 Handcannon traits, that's my guess as to why you are getting view kicked so hard in comparison to other Handcannons. But nah, Spare Rations with Rapid hit (especially on a Hunter with Knock em Down proc'd) is basically "so easy it should be illegal" mode. It basically has infinite stability and straight drills people without the crosshair moving in the slightest even on console. 🤣