Temporarily retiring weapons for seasons is a good thing.
It creates new meta, forces you to try new things, and resolves power creep.
In YuGiOh (for tournaments), certain cards are way too powerful so they limit them or ban them outright for a few months. This forces players to think outside the box when building a deck. Every few months or so the banlist is revisited and revised. Some cards are brought back into the meta while others get benched for a while.
For casual play you can use any cards you want. so think of non pinnacle activities as casual play, your weapons are still there to use when ever you want! But if you want to do high power raids or trials then youre going to need to set down your go to weapons and actually have to think about what you are going to bring into the fight.
Power creep is fun until everyone is using spare rations, erentil, mind benders etc.
Time to shake things up.
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Edited by Swiftlock: 3/7/2020 6:23:14 PMYou totally missed the reason why retirement is bad. Destiny's RNG is brutal. It can easily take months to find the god roll you want. Not everyone wants to settle on Sundial weapons. By the time you find the ideal gun, there's a chance it will be close to expiring. For many players, expiration dates defeat the purpose of playing the game. If a gun is already a few months into its lifespan, what's the point of fighting bad RNG for it now? Good luck finding a god roll Last Hope or Old Fashioned with 11 armor sets in the engram pool.
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I think weapon retirement is totally a good idea on paper. But in destiny the RNG is so bad that with the amount of sheer time people spend grinding seemingless endlessly for certain weapons with certain rolls, it makes people feel like they are wasting their time. It took me 30 last wish runs to get a snapshot supremacy. I spent 20 hours in the hollowed lair for a mindbenders and I never even got a perfect roll. I took me a YEAR and a month doing dreaming city milestones every single week on every character to get the curated twilight oath. In that time I never got a retold tale with quickdraw and full choke btw. And I have lost track of how much time Ive spent in reckoning grinding for spare rations, still having had yet to get a well rolled one. And I consider those to just be the essentials. There are people who are after god rolls on every single weapon. When you put that much of your time into something, it is incredibly discouraging to hear that eventually your rewards for your time will expire. If RNG was less forgiving and every gear farming vessel was similar to menagerie and forges, where you pick your reward and have a consistent way of obtaining it, I would absolutely welcome weapon retirement. But menagerie and forges are anomalies.
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What's this? You didn't moan how Bungie is ruining your life with this change? Please don't post well thought out and well written responses in the future. Thanks.
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I disagree. In pve that game can't be more far away from so called power creep and in pvp there will always be a meta so what is your point?
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I think it makes sense for the long run of the game it’s the only way to make people use different load outs aside from just general nerfs, and who wants more nerfs?
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Edited by Dredgen Araphel: 3/8/2020 1:54:05 PMNot when its used to artificially increase grind and powercreep is a poor excuse when bungie created it by overnerfing.
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Booo. Hisss
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Compares a virgin's card game to a looter shooter 😂
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I’m just glad it isn’t on Exotics. [i][b]NOBODY[/b][/i] will take my Monte from me!
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[quote]Temporarily retiring weapons for seasons is a good thing. [/quote] I'm 50-50 with you on this. [quote]It creates new meta, forces you to try new things, and resolves power creep [/quote] [i]It pokes the meta, leave you no choice but to grind weapons you had before but reskined and somewhat the same stats, and gives you the illusion of getting "new" guns for the money you feed to Bungo while playing the game as you're a new comer every beginning of the season[/i] that's how I would describe it. [quote]In YuGiOh (for tournaments), certain cards are way too powerful so they limit them or ban them outright for a few months. This forces players to think outside the box when building a deck. [/quote] Which force the players to buy the newest booster packs meaning more $$$ for the house while the previous hot stuff you got previously is forbidden to use, what a business isn't it?? Where in video games have we seen this practice but in their own different context 🤔 [quote]Every few months or so the banlist is revisited and revised. Some cards are brought back into the meta while others get benched for a while. [/quote] Later on they(Konami/TCG/OCG) bench out some of the cards listed on the banlist yes, by then there are newer cards with stronger assets or similar effects that makes them more convenient to use that their premier counterpart which now doesn't seem that good but still they resell them in collector editions or special packs just in case you trade em or toss down the toilet cause the banhammer hit the hard so more $$$ for something you already had uhum, like Jimbo Sterling said "Make the inconvenience, sell the solution". [quote]For casual play you can use any cards you want.[/quote] All good right? Except that everyone else that has $$$ booster packs, boxes or collector editions would kick your cholo butt. In Destiny's particular case this would be like [i]oh right you had a Relentless eh?? It has expired but np you can use it, we have now D2Y3 [i]Relentmuch[/i] it also works on end game activities, could be yours just plz hand out your $10.00, valid from this season to the next one (same goes for the weapon cause it now has a caducity as well)
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Yugioh is a card game. It's literally pay to win or you can trade. Neither of those things are in Destiny. This is a bad comparison. Thank you for coming to my TED talk.
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Retirement will force a new meta every so often and that's good. People will get over it.
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I wouldn't say good Moreso, a necessary evil
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Well said. I couldn’t agree more.
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If it resolves power creep by temporarily removing the weapons, does it also recreate power creep when the weapons are reintroduced ?
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I'm all for retiring weapons and getting new guns with new perks and different rates of fire, different sound effects, different looks. However what I won't be happy about is same scout, pulse, hand cannon, fusion, sniper etc with same perks.