You can argue the toss over if you agree with X nerf or Y Trials decision but when the games lead is quickly flip flopping over key decisions and basing a fundamental weapon progression system over a conversation with the only players in the game still using Breakneck it's time you realize this game is heading nowhere fast.
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I doubt a single conversation with 2 external people about breakneck brought about the decision to give weapons a shelf life? It was just highlighting that players don't feel the need to switch up loadouts much beyond a few select weapons and that variety/choice is not flourishing. They have data on every player, loadouts, weapons, armour and what's used & how it performs in all activities. How they handle it is key and if they bring a slew of new weapons that perform well and engage the player it could be a good change and bring some variety. If not they can always revert back and allow weapons to be infused & used again.