I'm interested to hear what people think of the proposal in the Director's Cut, on a nitty-gritty level of game design. What will the consequences of it be, positive and negative, long-term and short?
In my view, it is probably a bad idea, one that I'm struggling to understand as being anything other than a regression to D1's overly MMORPG-esque planned obsolescence in its loot.
On the one hand, when it was like this in D1, it did make Crucible balance easier for the devs since the sandbox essentially got phased out and replaced every few months. However, it also meant that you couldn’t return to your favourite older weapons in level-gated activities. It's true that with an additional limit on the variety of useable weapons, balancing would be simpler for the devs. But the ever-expanding variety of D2's sandbox is one of the most awesome parts of the game! [b]Decreasing the diversity of weapons you are likely to see people using in any activity is not a worthwhile tradeoff for making balancing easier![/b]
This kind of limitation isn't the [i]only[/i] workable solution, either. It seems pretty simple to just keep an eye on the meta and nerf things that rise to Lord of Wolves-like levels of egregious abuse, or to nerf weapon archetypes that rise to ridiculous proportions of the usage statistics, in order to promote variety. [b]In other words, don't fix what isn't broken, just keep fixing what gets broken![/b]
I think that if Bungie keeps introducing cool new weapons and adjusting the ones that make gameplay more monotonous by being too dominant or boring in themselves, then the game will keep getting better, as it's been doing (despite occasional setbacks) for the last while.
(As a side note, just for kicks, what's the lore justification for this "mechanic?" Usually I can channel my Light through any weapon that feels good to use, but now you're saying that if the weapon gets too old, I can't? What, do Guardians not know how to keep a weapon well-maintained for longer than a few months? Normally a firearm would last longer than a human lifespan, and that's before they were all made with the programmable matter of glimmer/shards/Engrams.)
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