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Destiny 2

Discuss all things Destiny 2.
Edited by THERAPTORKING54: 2/27/2020 9:33:15 PM
39

RESILIENCE (pls read bungie)

okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 20-40% increase for PVE) (BTW a 5%-6% increase, would make (this is an example don't take it for real) 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades (also we need blast protection on them) if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so won't always be able to answer)

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  • Edited by Erijian: 2/25/2020 7:21:49 PM
    If Resilience becomes powerful enough to make the most commonly used weapon archetypes require additional SHOTS, not just crits, it becomes the "go-to" and forces everyone to run it if they want to remain competitive. Think Ramlocks back in Destiny 1 and the impact they had on the game but much worse since primaries deal much less damage in Destiny 2.

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