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Destiny 2

Discuss all things Destiny 2.
Edited by THERAPTORKING54: 2/24/2020 9:13:22 PM
11

Mobility, Resilience Min/Max

okay this might be long, but please stick with me hey anyone that reads this due to some major changes i have made to the topic, i will be reuploading this with the title RESILIENCE (pls read) with the same tags okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE) (BTW a 5%-6% increase, the 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades OK a lot of people don't seem to agree with point 3 and as such i have removed it point 2 became redundant and was removed if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so wont always be able to answer)

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  • As a titan main currently running 100 resiliance this also bugs me a lot, i understand that of resiliance is buffed too much it coule be meta breaking, but imo just a 4 health increase to 10 resiliance could be really good, it would provide a really good reason to hit 10 resiliance and could protect you against double melees and (pretending that rapid fire snipes wern't getting nerfed) could protect against double bodyshotting from those as well. Not to mention at 205 max health you could survive 3 headshots from a 150 hc but not a 140, which would further differentiate the archetypes.

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