This was the first Crimson Days I got to truly experience, and I have a best friend I play D2 with everyday. I’m more pve and he’s more pvp, and we enjoy playing both sides with each other. Seeing a doubles playlist was exciting. Here’s what I got from it.
The good: Honestly, I had a lot of fun playing with my friend. Matching with other teams of 2 really tested how we play with each other. Banner fall was our favorite in a true 2v2 but no map stuck out as bad and I think that’s a real positive, that every map had its fit.
The bad: I didn’t solo queue. At all yet. I’ll try at some point tomorrow. But I’m gonna use those matches we matched with solos as examples, as well as what I hear from other forums. I don’t think they enjoyed matching against a team. A solo queue like comp has would fix this. A lot of times we’d face 1 try hard that really could be a contender.. if his partner wasn’t a potato. So it really felt like a 2v1 with occasionally a free kill when the other stepped in.
The ugly: ability regen is empowering. I’ll use Pacifica as an example here but every map has it. The strategy is rush to the center indoor room. Spam abilities. I was warlock so that includes heal rifts everywhere. He was a hunter so obvi ran shinobu’s vow. Having a supernova grenade every 5 seconds was dirty (with or without controversy). If it was toned down to maybe twice as slow or even 2.5x as slow then I can see it being less toxic. If you give the players the chance to, they’ll abuse every mechanic. Whether it’s 2 titans spamming pulse/suppressors, 2 shinobu’s, or 2 supernova’s. The regen is disgusting and encourages toxic behavior imo.
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