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originally posted in: Punished For Playing Bungie's Way
2/14/2020 7:17:13 PM
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I have no idea why you would even masterwork gear with the wrong affinities, but this is why Bungie did it like this: OLD SYSTEM: "Boy, this armor is super awesome! 68 total stats and lots of Recovery! Oh, but I don't like using Auto Rifles or Fusion Rifles, and since it's Solar, that's what I have to use. I'll masterwork it for the stats, but it's not good enough to use the mods I want. Back to grinding, I suppose" Cost: All the materials to masterwork the Solar armor, plus all the materials to masterwork a Void/Arc version (IF YOU CAN EVEN GRIND IT OUT) NEW SYSTEM: "Wow! I can finally change this Solar armor I don't like to Void! Oh, it costs a lot of materials? Well, it is the exact same amount I would use to fully level a new piece, since I was a goof and masterworked armor I didn't like, and this way I don't need to trash this otherwise well-stat-rolled armor OR grind for new armor!" Cost:All the materials to masterwork the Solar armor, plus all the materials you would've spent masterworking a Void/Arc version Bottom line is this: If you get fresh gear with bad affinities, good news! That's fixable for literally zero important currency. If you have 10 Energy gear with bad affinities, this is the same cost as leveling a new piece up (that you'd normally have to do), but with no grinding involved. Literally just an overall +
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  • The implementation of this feature is very shortsighted. Only for "new" gear? Why not make it inexpensive to encourage people to change their builds without needing an entire other set of masterworked armor? It wouldn't break the game at all plus it'd free up so much inventory space. Making this feature hostile to invested players is 100% the wrong decision.

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  • It isn't hostile to players at all. It's Bungie's way of finding a middle ground between multiple levels of armor RNG (stat totals, stat distribution, and armor affinities) and universally good armor. You won't be able to have one set that changes on the fly for every single build, but you also don't have to grind nearly as much for armor pieces if you have a good stat roll but the wrong affinity. Think about this: If I have a 58 stat Void gauntlet, with 24 points in Discipline, I'd probably use it in a grenade build, even though I can't use either Impact Induction or Momentum Transfer. In fact, this is the case. I have a 10 Energy piece like this because it also has high Recovery and Intellect, but it does not have useful perks to me. If I wanted to get a Solar piece like it, I'd have to do this: 1. Find an activity that can drop decently high stat armor 2. Make sure it has the Dawn mod slot possible for the armor 3. Grind, with no ability to specifically target armor, for a very long time 4. Hope that, when I get gauntlets to finally drop, they are equal to or higher than my current armor stats AND have the right masterwork. Low stats, bad distributions, or another Void or even Arc armor piece, and I've just wasted my time. 5. FINALLY get a high stat, good distribution, Solar pair of gauntlets that probably drop at 5 energy or less 6. Spend 1 Ascendant Shard, 3 Enhancement Prisms, and 3 Enhancement Cores, as well as lots of glimmer and Legendary Shards, to max it out, and finally have a replacement piece BUT NOW, WITH THE NEW SYSTEM IN PLACE: 1. Inspect my currently-owned Void gauntlets 2. Spend 1 Ascendant Shard, 3 Enhancement Prisms, and 3 Enhancement Cores, as well as lots of glimmer and Legendary Shards, to rotate the element from Void to Arc (SAME COST AS UPGRADING THE NEW PIECE FROM BEFORE) 3. Slot in the new mod I can now use, and I'm done Bungie doesn't want people to get 1 set of armor and have it fit every single specific build in the game. If so, they wouldn't have an armor art design team. Besides, generic ammo perks and Class Items without stat rolls already make it really easy to use one set for almost anything. This change gives players a shortcut to skip the monotonous and un-direct-able armor grind for the simple price of one Upgrade Module on top of what they would pay anyway for that new armor (If it even drops) Armor 2.0 is not a perfect system, but this is one hell of a bone thrown our way

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  • The stat rolls are way more important than the elemental affinity, because we live in an evolving sandbox. Elemental typing locks us in to a specific subset of weapons, but we always have the option to use general mods (rifle loader/precision or scatter targeting/small arms dexterity). The general nature of Bungie's balancing strategy is to take the best weapons move them to the lower end of the meta, and take the worst weapons and move them to the top. Sure we can change the element, but at a prohibitive cost. NEW SYSTEM: Let's say you ate the cost to make your MW gear void. Great! Now you are all set for hand cannons. Whoops, Bungie decided hand cannons are too strong and nerfed the range across the board. As it turns out, you never should have changed the elemental affinity to begin with. Unfortunately, you just used all of your materials and can't afford to switch it back to the original element. It's an overall plus if you: a) Have multiple pieces of MW gear b) Have a surplus of enhancement materials c) Have no MW gear at all It's a hard negative if: a) The sandbox changes b) You can only afford one set of MW gear c) You don't have many enhancement materials

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  • And the sandbox changes every 3 months. If you can’t get 5 Ascendant Shards every 5 months just to save 2 points on a Hand Cannon targeting mod instead of a Precision Targeting mod, then I don’t know what to tell you. You have multiple armor slots and a vault for a reason, and being able to change affinities at all is pretty damn good. Realistically, affinities only REALLY impact abilities, since they don’t have generic perks for things like Hands On or Dynamo

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  • This, if I was motivated enough, I’d hit up nightfalls for one solid weekend and build up a huge stack of all the materials to MW armour. Heck even be faster running the 950s and 980s with a good fireteam. Plus PoH once a week on every character to break down the MW piece of armour you get for 6 shards and 6 prisms. Total of 18 of each and add in 2 shards from Spider and PoH nets you 2 of the top cores a week. Have way too much materials in a week or two this season for next when the changes happen. Probably be set in 12 hours of playing. Not really much of a grind when you get down to it. 🤷🏼‍♂️ But easier to angry and rant I supposed. 🤷🏼‍♂️

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  • People just like ranting more because it’s the cool thing to do and they don’t like admitting Bungie is doing a good thing for the game. I for one and happy that I’ll be able to switch over a ton of high stat affinities to fit into grenade and melee builds now without re-grinding them

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