JavaScript is required to use Bungie.net

Forums

2/7/2020 5:28:49 PM
5
Which activities are you referring to? It's kind of pointless for Bungie to promote a seasonal artifact that is disabled in non-PVP activities.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Light enabled PVP and Gambit???? And if Trials does come back....

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I stated light enabled activities. Iron banner and gambit being the main ones. It doesn't matter in non pvp lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I stated light enabled activities. Iron banner and gambit being the main ones. It doesn't matter in non pvp lol[/quote] Iron Banner has been light-enabled since day-1, and Gambit is PVPVE with Taken Invaders, so disabling the Seasonal Artifact light bonus does not make sense in either case. Also, light score doesn't impact PVP significantly. The only exceptions are one-shot skills and special-weapons being occasionally survivable, but if you are that much lower LS than your target, then that target deserves to live. Primary weapons are not affected nearly as much by LS, so if your primary gun skill is fine, then you will notice no difference.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Iron banner hasn't always been light enabled. My point is disable the artifact light. Leave iron banner light enabled yes, just disable the extra light from the artifact. It didn't take skill to get that high and in a number of instances, less skilled pvp players do better, simply because they have the light advantage. It takes the skill and fun out of the game. No people don't deserve to live because they ground out more bounties lmao. Iron banner has always been a skill based pvp mode. The artifact takes that away. It also gives anyone who has more time on their hands an unfair advantage. Considering everyone wants d2 pvp to be all about skill, I honestly don't understand why people can't see this.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Vertillian: 2/7/2020 7:12:26 PM
    [quote][quote]I stated light enabled activities. Iron banner and gambit being the main ones. It doesn't matter in non pvp lol[/quote] Iron Banner has been light-enabled since day-1, and Gambit is PVPVE with Taken Invaders, so disabling the Seasonal Artifact light bonus does not make sense in either case. Also, light score doesn't impact PVP significantly. The only exceptions are one-shot skills and special-weapons being occasionally survivable, but if you are that much lower LS than your target, then that target deserves to live. Primary weapons are not affected nearly as much by LS, so if your primary gun skill is fine, then you will notice no difference.[/quote] OP did not mention disabling power in those lists, just the [i]artifact[/i] adding to it. Did you not read? Also, BANNER DIDN'T HAVE LIGHT ENABLED IN VANILLA D2.... so you might need to research before responding.... Also, they deserve to survive because they have played more? Not due to any skill factor? 😅 Awww kid, that's just silly

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon