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I would like here to suggest some Ideas to Improve performance of Arcstrider: Way of Current for how the super has of potential. Take these (or some of these) ideas or leave them but I hope you consider them very well.
Arcstrider: Way of Current
Whirlwind Guard:
Whirlwind Guard is one of the things that what makes this (Middle) tree is different from the Bottom and Top tree. But, while using Whirlwind Guard, I noticed that my super consumed so fast. thus, making me using only for one time for a maximum of 2 seconds. otherwise, my super will finish before I reach the second one this is IF I get the first one. Also, the Whirlwind Guard is not dealing enough damage by reflecting Incoming especially in PVE which not encourage us to use.
The Solutions:
-reduce the cost of super energy consumed when using Whirlwind Guard.
-Reflection of Income projectile increases the duration of your super which mean you get rewarded for using Whirlwind Guard and reflecting the incoming Projectile. If you see it a lot (or you want to experiment), you can make the increase in duration happen when reflecting projectile and hit an enemy.
- Reflected projectiles do more damage to the enemy with making the reflected projectile ability to hit the enemy.
-You can buff Whirlwind Guard by making all places of Arc staff reflect incoming projectiles, what I mean is any place of arc wave that created by spinning staff can reflect incoming projectile .also, the capability to reflect incoming projectiles coming from above and down.
-Reduce the cost of super energy by blocking/reflect Incoming damage.
Tempest Strike:
Tempest Strike is lacking something that buff the Guardian or inflecting something to the enemy. Solution: hitting the enemy by Tempest Strike, Guardian gets buff in Movement speed and Handling or the disoriented enemy…and activating Lighting Weave. By the way, I encourage you to show the time remains for Lighting Weave.
Ebb and Flow:
The energy that you get from meleeing electrified enemies so little and does not encourage the Guardian to go and melee enemy. Also, there is a high chance you get killed in the process and this the on enemy.
Solution: Increase the energy gained from meleeing electrified enemies and increase the energy gained from killing the electrified enemy by melee (or melee ability)
(or…/and)The amount of energy gained depend on the type of enemies.
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