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Destiny 2

Discuss all things Destiny 2.
Edited by Lost Sols: 12/25/2019 1:46:45 PM
43

Opinion: this might be my least favorite sandbox in 5 years of Destiny (and I loved last season)

Destiny's Sandbox is and has always been an ecosystem, and the thing with ecosystems is, when you make changes to one thing, everything else is affected. For all the complaints about OEM and Recluse last season, the overall balance was the best I'd seen in years in the game and I loved Crucible. This season I've yet to play a single game of Crucible I've enjoyed. From the outset with nothing but Arbalest spam (which thankfully has died down), to the still constant team spam of Symmetry, it has not been an enjoyable experience. I don't know if this was a conscious decision by the developers, but it almost feels like with the popularity of momentum Control last season, that the goal this season was to push the actual sandbox closer to that ultra-fast paced, insta-kill style of play. I would say the current sandbox feels like it's midway between last season's base sandbox and the momentum sandbox. Last season I thought the sandbox was already walking a tightrope on kill times and overall lethality, but this season's evolving meta (scouts/shotguns/hand cannons) combined with the current sandbox being so heavily impacted by stability and targeting mods have really pushed things over the edge I hope things improve as the season progresses, but with the need for Bungie to make drastic upheavals in play every 3 months, I'm not sure we'll ever have a stable consistent play experience.

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  • Edited by UNDEAD: 12/27/2019 6:34:51 PM
    I'm currently a fan of the diversity in the meta, though keep in mind I come from PC where it may be a different feel from console (given your talk about stability mods and the likes). There are a load of weapon archetypes that can actually be seen as useable, namely: Sidearms, pulses, hand cannons, shotguns, snipers and fusions. Auto rifles are rather arguable, and trace rifles are the same. The only weapons that have yet to see major usage are Scouts and linear fusions, because they're extremely niche weapons. Hand cannons are actually in a decent place, albeit they could use a tad more range. This is not to say that they should be bumped to where they were pre-nerf, but a solid middle ground would do. Last word needs to be toned down for sure. Pulses could be reigned in a but, since the ~30-60m range is dominated by them, which would give scouts a heavier placement in the meta. Auto rifles are awkward, but can definitely compete in this meta. Side arms can absolutely shred now that their hit detection has been fixed. The only three things that definitively need to be reigned in though, are Lord of Wolves, Last Word and a backup plan Erentil. Sadly enough, Last Word since the hand cannon nerf will dominate practically everything within hand cannon ranges, and is agreed upon as bring broken in the high tier comp community. It has far to much range to be as lethal as it is. Lord of Wolves is just an easy mode button that essentially creates a 15 meter "I win" gun, both against players and supers alike. Nothing much to say here. They didn't really do anything when they nerfed it, besides reel its range in, but even then they arguably buffed it by allowing people to activate Release the Wolves whenever they wanted and not nerfing the damage to it, resulting in a 15 meter "I win" zone. Back up plan, specifically on an erentil, is just antithetical to a fusion rifles design as a whole. I like fusion rifles, and actually commend those who use them effectively by playing their range, and mastering the timing. One person on PC of note is FactionM, who I play in comp almost once a day when me and my buddy do come help. He players with one that is under pressure and range finder, and I commend him for his situation awareness. Another person, a close friend, use to main the 77 Wizard and then it's predecessor, in D1 and I loved watching him map people. The problem is that Backup plan, on the other hand, eliminates all the downsides to using a fusion rifle, essentially creating. 20m+ shotgun, which can be used twice before th perk goes away. As for your concerns about the current meta, I disagree that it's been actively pushed towards the Insta-kill meta. Not much has really changed in the way of OHKO and the TTK of the game, particularly since Season 6. Arbalast was used for the Komodo, but it's hardly a meta weapon, as you noted its started to die down.

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