It's no secret that the Crucible is more or less abandoned in terms of balance, but something HAS to be done.
The state of bullet magnetism is just disastrous. Perks and stats barely matter to any weapon. If it doesn't have great aim assist, it gets dismantled. Period.
Every "Unbroken" Guardian, along with those on their heels, uses the same loadout; a Spare Rations or Thorn paired with a Beloved or Mindbenders Ambition. Why? Because the guns aim for you. If your crosshair is in the same county as your opponents head, you best believe you're hitting crits with those guns.
Spare Rations is the biggest offender with an aim assist stat of 92. Quick question, Bungie: why?
If your reply is to just use the same loadout to compete, let me remind you that this game is a looter shooter: the entire point is to use a bunch of different kinds of weapons. Limiting myself to a couple of choices would be unbelievably and laughably stupid.
Obviously, a blanket nerf to bullet magnetism is needed, but specific cases should be tuned accordingly. Kinetic Hand Cannons released during Season of the Drifter with aim assist stats of 92 (not naming any names) should take a hit harder than weapons with lower aim assists.
I think it's be best if all weapons of the same archetype rolled with the same aim assist stat. As I said, if a weapon doesn't have good aim assist, it's pretty much going to be dominated by other weapons with higher aim assist stats, regardless of perks and other stats.
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I don't think it only is aim assist. I think some other things are important too like handling, stability and range. Also the scope is of a big influence, the rate of fire, time to kill, perks. Everybody has a certain preference. Just saying aim assist is too easy I think. My complain is that some weapons have way too much aim assist or are too easy and can 1 hit. The problem with these weapons are mostly that they are too easy to use. Most annoying guns in my opinion are: - High impact, long range, backup plan fusions like Erentil. - Telesto's. Shots on grounds and walls can also 1h in crucible. Rather only see it 1h on direct hits in crucible. - Linear fusion rifles like arbalest that only require special ammo and have tons of aim assist. - Shotguns. Range should be reduced slightly. - Wardcliff. No aiming is needed and can kill around corners. - Lord of Wolves. Too much range. - Jotunn. Should be a power weapon.