If class abilities next season are linked to the "main" stat of a class, this is a massive, massive buff to hunters.
Running 80 - 100 mobility is commonplace for hunters in pvp, currently, with 5 paragon mods the cool down on the dodge is 10 secs. If we assume 100 of the "main" stat = 5 paragon mods then it means anyone with sense will have a 10 second cool down on the best class ability.
Combining this with void battery for next season (no news of no artifact mods in pvp? Why?) Is going to be a problem. Gravation will give perma invis (9 second invis, 10 sec regen on dodge), jesters means the enemy team will have no radar and wormhusk for any top tier players makes you incredibly difficult to kill barring a OHK (which if they see coming, will be tanked)
Bungie, if you nerf and buff by usage in the population, what was the % of arc battery used on arcstrider this season for people who had it unlocked? What is the population split of hunters in comp?
You're making the best class even stronger because most people play hunter in pvp.
Please do not include artifact mods in pvp (or only active in mayhem) and be very careful with the min. Cooldown of the dodge if linked to mobility.
Edit: oh look, hunters now have a 8 second cool down, 4 seconds with frostees, well done bungie. Pvp Balance
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Perma invis hunters with enhanced smoke bombs thanks to the artifact is not going to be fun. Also I think it’s pretty ironic that they make the artifact “to try broken things that they can remove in a season” then add mods with the same abilities to different subclasses. Then the cherry on top is the new seasonal armor will have mods that may also prove to be very powerful in pvp that they won’t be able to remove since they are not artifact mods.