I don't want to make this sound like all negatives by the way, i'm really excited for these changes, it will pair well with sunbracers
[quote][u][b]On Attunment of Sky. [/b] [/u]
-Bungie went and threw me a bone(coincidence or not) and actually gave Dawnblade a ranged melee abilty. I've been wanting this, though its not for the attunment with "flame" in the name. But either way Its such a welcome addition and makes me happy.
-They also gave me a way to reproc heat rises, I've said before that swift strike would be neat if it could reproc like devour. However this was at the cost of them making you consume your grenade to charge it and theres no longer a way to get grenade energy back from aerial kills. So its a sort of one step forward one back sort of thing.
-If the extended glide thing actually works and doesn't force me to slowly fall downwards than that will be nice[/quote]
[quote][u][b]On Attunement of Flame: [/b][/u]
-My main beef with Attunement of Flame was that -put bluntly- it is not enjoyable and has nothing to do with "flame" The only thing it can do is Phoenix dive. A super CANNOT carry a whole attunement. Having all your fun tied to 5% of the gameplay makes no sense for a game. Supers are supposed to be sudden bursts of extra fun in the first place, not all the fun.
-Attunement of flame should give the feeling that you get when wearing crown of tempests on a arc warlock.
-Igniting touch still needs to be more user friendly, since there is no way to control when you want to use it. Not only that but its possible to use the melee charge up without the abilty activating (example:striking a target with more health than your melee damage) Even the small ticks of damage doesn't proc the abilty if you miraculously manage to finish something off with it.[/quote]
TLDR: Sky looks fun but no grenade regen worries me. Attunement of flame offers nothing.
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In my five years with destiny, very few players can make being 'in the air' work for them. Everything works in pve.
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It's flawed because of its jump is floaty and slow and takes forever to get above the other classes especially hunters. Burst glide was essential for the mobility of the super and getting higher. It's also heavily map dependent given how floating often means hitting a ceiling or not been able to get above sight lines on most maps. I'm hoping the double dash is going to be as good as the OG twighlight garrion.
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A lot of what is wrong with dawnblade is similar to what made sunbreakers nerf in d1 so bad. Once you got past cauterize and they crippled the super, it felt so lackluster because all's it was WAS the super. They can't make a skill tree so focused on the super and then cripple the shit out of the super. Although I don't think dawnblade will be all that bad after the speed nerf, it's definitely going to impact the feel of it. I think they just need to dial the effects of the super up so that it feels more valuable. I'm not exactly sure how to do it but I'll think of something if you want me to.
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Just use sunbracers, you got a ranged melee and kills with it give you infinite grenades for 5 seconds, problem solved!
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THANK YOU! Someone else who sees that Attunement of Flame is going to be buns afted the changes. They really need to make the tree about burning things. Replace the melee with a flamethrower type ability, and give the grenades a charge ability that adds Touch of Flame.