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Destiny 2

Discuss all things Destiny 2.
12/4/2019 3:10:21 AM
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This is Destiny without content droughts. It's not a bad system, but there's still room to grow and improve.

Posted this on reply to the pinned Season of the Dawn thread... [spoiler][quote]I like that D1 maps are being brought back and that they're now the actual old versions and not reimagined versions like Distant Shore and Convergence. I really hope there's also another brand new map with this season as well. As far as the new 6 player activity, I guess this is what Destiny is now and needs to be to satisfy the population that screams that they're bored and there's nothing to do a month into every release after no-lifing the content, but I wish things had evolved differently. There's so much content that has been built for this game that is essentially wasted: the initial campaign, the farm, every arena... So now we have another new arena that will exist for 3 months and then go away or be pointless again. I wish that at some point, instead of a flavor of the month new activity, the studio would just focus on making a ton of new weapon and armor designs and then 1) update all the planet vendors with new weapons and either new armor or new armor ornaments to grind. I'd play the hell out of the planets and patrols again if there were awesome new armor sets to chase there. 2) bring back factions and have them function like they did between D1 years 2 and 3. Give them cool new weapons and armor ornaments to chase and refresh them at least yearly. Also give them really cool Exotic class items to chase like D1 Y2. 3) give new loot pools to existing arenas: EP, Blind Well, etc, and update them with at least new armor/ ornaments on a yearly basis. 4) update lost sectors and strikes with their own unique armor ornament sets on a yearly basis. Just by making a ton of cool new designs for weapons and armor, the studio could make so much content relevant again and it's the one area of the game that it just seems the studio never focuses on because of either rebuilding/changing development direction or constantly trying to have new activities for that crowd.[/quote] [/spoiler] ...and agree or disagree, this is Destiny without content droughts. Seasons are going to continue to be focused and most likely will continue to introduce a new arena mode with new loop grind, a new Exotic quest and a new PvP mode or PvE Dungeon or raid lair. I see a lot of negative feedback about this in that thread as well as in other forum posts, but there's a reason we got here and it's been through community feedback as well. I'm sure there will be the usual "don't blame the community, we didn't ask for this" comments, but yes the community did and maybe it wasn't you or your friends, but was there and from people with Bungie's ear. I'm sure at this point there will be the people saying "don't blame streamers" and you know what? People who play for a living are going to ask for a game that they have new activities every season as well as long grinds to give them the opportunity to get and use/review content before other players. So in that sense, it is on Bungie to find a way to keep them happy as well as keep regular everyday players happy and invested. And to be honest, I think this season has been better at it than years one or two. Year one didn't have the deep grind investments for the content community and hard core collectors and year two was way too grindy and punishing and turned the game into a job for regular players. I still haven't checked back into PvE really this season (I bought SK) and don't know if I will next season, but I was still able to play the hell out of what I enjoy in the game right now (Crucible), and level to 965 playing 99% Control and IB. I also have been able to put together the best and most customized to my play style character build since HoW's re-rolling with the new armor 2.0 setup, which, outside of artifact mod imbalance in PvP, has been awesome in my opinion. All that said, I still believe that the game and development have gotten too micro-focused on these seasonal content drops and the game as an entire entity has suffered as a result with only a few things having relevance and most of the game content having no real value or draw at the moment. As I outlined in my quoted reply above, I think the biggest issue the game suffers from (and has since D2 launched), is a lack of weapon and armor assets. I thought that issue really helped kill year one's static rolls and adding random rolls was a bandaid that didn't fix anything. My 10th random rolled Better Devils still was just a Better Devils and an instant dismantle. The game needs a ton of new guns and armor and they don't have to be any more powerful or have game breaking perks, but they do need to have original new designs and not just be reused assets we've seen for 5 years now in some cases. There's no reason for old content to lose relevance or purpose when just updating loot pools or in the case of old raids, make the armor drops ornaments, and there's still a reason for players to go play everything; and when these micro-content seasons do drop, there's other cool new things we're still chasing and acquiring as we run old strikes, patrols, lost sectors, etc and the entire game stays fresh and relevant and isn't just a grind for grinds sake. Thank you.

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  • So now, post stream, let's revisit... - there look like there may be a couple of new exotics (quests?) - Another 100 levels of weaponized FOMO that you have to work like a job to finish. - Menagerie 3.0...this time with 100x more sun! - And rotating bosses, I guess. - Sparrows on Mercury (which could've just been patched in) - Probably a beginning cut scene with Osiris, and and ending cut scene with Saint 14 - Mercury forge weapons with mods? (This also could have been accomplished with a patch) How is it, exactly, that Destiny is better with seasons? Like, at all.

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