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Destiny 2

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Edited by Lost Sols: 12/4/2019 7:32:31 AM
31

Supers for top tree Nightstalker and middle tree Arc Warlocks need work in a future update please.

The clips from this video are all while playing this evening using Chaos Reach. I love the middle tree Warlock for the ranged melee ability which plays well with my character build, but the super itself is very underwhelming. It's actually very good vs roaming supers like Fist of Havoc, Arc Staff, Tickle Fingers and Spectral Blades, but vs any other opponents it can easily be beaten 1v1 by any heavy and almost any special weapon in the game, and it's a crap shoot vs top tier primary weapons. In situations facing multiple opponents, it's almost a guaranteed death unless they're lined up all in a row in a tight hallway. Arc Warlocks and Way of the Trapper Nightstalkers are the only offensive supers that can't instantly kill on contact and not just vs other supers, but against any opponents. Top tree Nightstalkers and middle Tree Warlocks also have the least damage resistance for any super on casts that have both classes hanging in the air as giant targets. By comparison, it's almost impossible to drop a Hunter before they can get a Blade Barrage off and once they hit their super, the best you can hope for is maybe a trade a small percentage of the time. Also, their super fans out over giant areas and each blade is essentially a cluster rocket. If they even land beside you, you will die. I've posted in the past that I feel Way of the Trapper should kill on impact and that it needs to suppress better as well since Titans grenades are better suppression. To that end I think the tether should rubber band like the Scorn tethers do and there should be an AOE suppression detonation on impact. For middle tree Warlocks, I would like to see the Arc beam also kill on impact as well as function like 1KV on impact. Honestly 1KV is basically a solar Chaos Beam that is much better. That shouldn't be and countless weapons shouldn't kill faster/better than a Super. Thank you. Edit: almost forgot. Choas Reach also can't break a Titan bubble. Makes zero sense since FoH, Nova Bomb and BB all will break them.

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    Second reply here cause now I'm thinking about it, but what if everything about top three Tether stayed the same, but with these additions: Vanishing step now charges your grenade when you dodge while surrounded (3 or more enemies). Keeps its invisibility function. Snare bomb keeps it's current function, but it also makes your grenades weaken and disorient enemies as well. Killing enemies damaged by your grenade charges your super. Keen scout keeps its current function, but it also allows for significantly faster reloads while invisible. Sprinting while invisible charges your dodge ability. Like, think about that. That combo would make such a fun experience of trap with grenade, debuff, kill, repeat and would 100% not be OP in PvP as long as a player couldn't be invisible all the time. That would be absolutely awesome and would really fit the Trapper fantasy, as Bungie likes to say.

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