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Destiny 2

Discuss all things Destiny 2.
Edited by Ericqs2: 12/6/2019 10:46:26 PM
20

(SOLAR SUBCLASS CHANGES) [Answer This Bungie] - How Bungie omitted information,Completely Nerfed a Marginalized subclass and Sold that as a Big Buff

[quote][i]EDIT NOTE: PLEASE READ THE IMPORTANT PART AT LEAST BEFORE COMMENTING THINGS THAT ARE ALREADY MENTIONED ON THIS TEXT. THE AMOUNT OF PEOPLE THAT IS TAKING THEIR CONCLUSIONS AFTER THE FIRST 2 LINES IS CONVINCING ME THAT WE DESERVE TO BE FOOLED.[/i][/quote] [quote]EDIT NOTE 2:"- - THERE ARE 2 BIG [b][i]">>>>IMPORTANT<<<< "[/i][/b] go for it if you dont have the time. I hope that solves the problem of people dont reading. But to understand the full situation, consider reading it all if possible. [/quote] Thanks for Your attention Summarizing: We all know that minor tweaks and nerfs may happen to all classes as gameplay goes on, but now it seems bungie used a "buff-mostly" event as an excuse to cover a total nerf for the Warlock solar subclasses and still called it a buff (omitting information). -- We as players must pay attention to that since it could happen to any other class. I do agree with some nerfs, but bungie played dirty this time. [i](I beg your pardon for the grammar, english is not my native language)[/i] [quote]So I ask you bungie, You guys REALLY tought this as a GOOD IMPROVEMENT? None of those are close to good, all of them are a nerf of some sort with *new* things. WHY not publish the entire changelog and say everything?[/quote] [quote][i][u][b]Hint: All those "new abilities" "reworks" are just a NERFED version of what we already had, just in another POSITION of the tree.[/b][/i] - SOLD as new content, and most people dont even realised that.[/quote] [b]>>>>>>>>>>>IMPORTANT<<<<<<<<<<<<<<[/b] [b]Top Tree Analysis:[/b][/u] [i][u][b]>>>>>THIS IS THE MOST IMPORTANT PART OF THIS POST, BEFORE COMMENTING/TAKING YOUR CONCLUSIONS, READ THIS AT LEAST.<<<<<[/b][/u][/i] [spoiler][b]1 - Melee now:[/b] Gives 14 secs of increased [b]Reload[/b], [b]Movement Speed[/b] and [u][b]Air Accuracy[/b][/u] [i][u][b]After Solar week:[/b][/u][/i] "Ranged" Melee, [u]no additional effects[/u]. [i](This nerf was not mentioned by bungie).[/i] [b]2 - (Passive) Heat Rises now:[/b] Airborne kills recharge your [b]Grenade[/b] and [b]Melee energy.[/b] Casting Daybreak instantly [u]refills all your ability energy.[/u] [u][i][b]After Solar week: [/b][/i][/u] Spend you grenade to Glide more and gain increased [u]Air accuracy[/u] >>>>>>[u]Read 1st and 2nd point AGAIN: [/u] -They [u]Copied Melee [b]Air accuracy[/b][/u] and PASTED into a grenade while REMOVING 2 other buffs. [u]-They REMOVED the ability refill on super cast[/u]. [i](None of those were mentioned) [/i] [b]3 - (Passive) Winged Sun now:[/b] Engage your enemies mid-flight. Fire weapons and throw grenades while gliding. [i][u][b]After Solar week: [/b][/u][/i] Use your melee, throw grenades,shoot while gliding and final blows grant [b]Melee energy[/b] and extend Heat Rises duration. >>>>>>>>>>…[u]Wait, take a second and read the 2nd and 3rd point AGAIN with caution.[/u] -They copied the Melee recharge from [b]Heat Rises[/b] and pasted that here as a NEW thing -GRENADE recharge (originally from [b]Heat Rises[/b]) was REMOVED [i](Bungie don’t mentioned that as a nerf)[/i] [b]-[u]REALLY important Note[/u]:[/b] After this """Rework"""" Warlocks are [b]forced to consume a grenade to get air accuracy[/b], [b]without the means to recharge it back[/b]. Before that, [b]melee already did it [/b](GIVING 2 MORE BUFFS), [b][i][u]AND could be RECHARGED[/u][/b].[/i] [i](BUNGIE DONT MENTIONED THIS AS A NERF) [/i] [b]4 – Icarus Dash now:[/b] Dodge While Mid-air. On Super, consume energy to dodge faster [i](Note that this was already an advantage if compared to the bottom tree)[/i] [u][i][b]After Solar week:[/b][/i][/u] Dodge While Mid-air, rumor says it will have 2 charges, consume less energy to accelerate faster on super. [i]…Ok, looks like a buff, but even THIS has a big nerf included and guess what: THIS BUNGIE MENTIONED, but in a silly way so the “Big nerf” had less attention, I will explain this below. [/i][/spoiler] [b]About the Bottom Tree:[/b] Had no changes, no big buffs, THAT TREE needed a tweak for real. Then they removed burst glide acceleration on super for both trees, and that is just it. [b][u]This nerf, THIS ONLY NERF, they published: [/u][/b] [quote][i]”As such, we reduced the speed at which Burst Glide accelerates players in Daybreak. We know this is a controversial change but we wanted to reserve the air superiority gameplay with Attunement of Sky and the Burst Glide speed was blurring the lines between both Daybreak paths.”[/i] [/quote] So they tried to play nice and said THIS one was the nerf and all the others were “Good Reworks”. [b]Quick return to the Top Tree:[/b] [spoiler]So, warlocks had Burst glide, no super energy spent. After Solar week, Warlocks will spend SUPER ENERGY in order to recover that gameplay. [u]THAT one they focused to publish as the “Great Lose”[/u], without MENTIONING the entire and Catastrophic NERF done to the top tree, even Worse: [u][b]they glorified:[/b][/u] [quote][i]”We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below.” [/i][/quote][/spoiler] [u][b]On this Final part I would like to consider this “Reworked” (Nerfed) tree in a combat situation:[/b][/u] [spoiler]1: The whole point of flying was to [i]recover both grenades and melee (5~6 kills to refill)[/i], t[b]his IS a High-risk High-Reward strategy,[/b] On PvE you get targeted by literally EVERYTHING and PvP makes that nearly impossible. [b]Still is a good incentive to keep Warlocks in the air. [/b] 2: There is a point of getting grenades faster for example, mixed with a “Enhanced super reload mod” you can kill enemies in an area of impact to [b]get your super back faster[/b], and having the “Insta refill” addition can make you cycle faster trough abilities and [b]keep you in the air for that. [/b] [/spoiler] [i][b]>>>>>>>>>>>>IMPORTANT<<<<<<<<<<<<[/b][/i] [b][u]What bungie gave us: [/u][/b] [spoiler]1: Consume your grenade to glide more, so you can get [b]1/3 of the melee buffs[/b] YOU HAD and you can regenerate [b]ONLY your melee back[/b] to shoot some fireworks at best -- all that while being targeted by the whole world. [i]Note: What to do when you recover your abilities while airborne but has to land soon? [b]a)[/b] Eat up your grenade that may be used for combat and has some reload time [b]b)[/b]JUMP AGAIN AFTER LANDING.[/i] 2: SUPER is just the same without any abilities refill, and warlocks are forced to spend super/grenade to go faster. 3: Did the test on the Knight at the Tribute hall, [b]Grenades have 5x times the damage of a melee attack[/b], and [u]we can bet this new melee is going to be not even close to what a grenade is. [/u][/spoiler] [b]As a Player and a CONSUMER, I feel FOOLED and even worse when I see people that bought this "Solar Week" as an improvement by any way to the warlock subclasses.[/b] If you are a Warlock main, you have nothing to celebrate If you are a Destiny player, wait for more of those, all merged in Server crashes and more empty paid content.

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  • I wasn't able to find it but I've been told that top tree will have the ability to Icarus Dash twice before needing a cooldown. I am concerned that this ranged melee will be lackluster. There is a good argument for having one but it needs to be potent or else whats the point?

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