Arc Pools Visual Bug in Pyramidion Nightfall Ordeal With Shocker Modifier
I like the idea but, at least on console, the game can't handle the visual effects.
I play on Xbox One. This isn't normally an issue when you play on Legend or Master difficulties in the Nightfall Ordeal this week because you usually take your time, but when you're running through it on Adept or Hero difficulty, you tend to slay a lot of enemies in a short period of time and I think that's when the problem starts.
When you arrive in the area where you first encounter the Major Harpies that are up on those perches, there are a lot of Goblins. It seems like if you slay a lot of them back-to-back, the newer-generated Arc pools seem to start getting a little bit transparent and not long after those ones generate, any pools generated after them are flat-out invisible. The only way you'll know if they're still there is if you are taking damage from them. And considering environmental damage is increased in The Pyramidion Nightfall Ordeal, it can kill you pretty fast, especially if there are multiple pools around an area that you can't see.
I understand if that's something that could be hard to fix with all the graphical limitations, but mechanically, it gets really annoying. Something needs changed here. I don't even think this problem happens with the Acolyte modifier where killing an Acolyte generates fire.
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