Now before you angrily type “But Ward of Dawn is the best PVE support super in the game now the subclass tree is fine”
Yes. I love what bungie did with Ward of Dawn and I love the fact that titans have a place in the Endgame now. But that’s why I said NEUTRAL game.
As it is, all the perks in the subclass tree are basically
“Punch. Punching lets you punch better and safer.”
This is nice and all, but without One-Two punch or exotics these perks are relegated to be used for adds, and even then you can be overwhelmed easily.
They’re also flawed, in a sense. You get an overshield, reload bonus and melee buff when killing an enemy with a charged melee, but the problem is those buffs go away when the overshield is broken, and that overshield is made of paper.
I want Bungie to give this subclass tree some attention. The Super is fine, but the perks themselves need some buffs.
The buffs that I would propose, but not necessarily require, would be thus:
-Increase the health of Overshield granted by defensive strike for PvE
-Defensive Strike’s Buffs do not disappear when the overshield is depleted, and have their own timer.
-The Overshield Granted by Defensive Strike and defensive strike’s duration replenishes on kill (or Melee kill for balance)
-Rallying Force and Turn the Tide are now combined into one perk.
-New perk added in 3rd slot:
Defensive stance; Standing your ground grants bonus damage resistance and increased health recovery. Increased damage resistance during barricade activation and barricades take less time to activate.
OR
Phalanx: Holding down the grenade button converts your grenade into a forward facing shield that protects you from damage from the front while only allowing the use of your primary weapon in hip-fire and preventing sprint. Increased damage resistance during barricade activation and barricades take less time to activate
This would cement Code of the Defender as a defensive class. Making Defensive Strike similar to Devour would be a great change to the class and would not break it since Devour is a thing.
Defensive Stance would further emphasize playing defensively, and wouldn’t break PvP because no one in their right mind would stand still for that long and make themselves an easy target for snipers.
Phalanx would also be balanced as you would be still susceptible to explosives, and anti-barrier rounds.
Of course, this is only my proposed solution and I’m no developer. I just want a sufficient buff for Code of the Defender’s neutral game.
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There is a few trees that need more attention than this. This tree is pretty good as is. They have to take a quick look at thundercrash and sentinel middle tree's shield.
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true buff titans
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Id be okay with it.....if they give Warlocks some adjustments to their subclasses first. Bottom Tree Daybreak has a non-existant neutral game, top tree is still trash, and Nova Warp is useless. Seeing as Warlocks didn't get any game-changing adjustments in Shadowkeep like hunters and titans, I'd say they need work before anyone.
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I agree. I like the idea of making the barricade something special with Ward of dawn top tree
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How’s about we worry about bottom tree Dawnblade’s neutral game first?
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laughs in warlock
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I have fond memories of the following perks from Destiny 1’s Defender subclass: Gift of Light: While Force Barrier is active all your melee kills create Orbs of Light. Gift of the Void: As Ward of Dawn takes enemy fire it creates additional Orbs of Light.
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I really like the phalanx idea. I'd honestly be more tempted to play on my titan if it had something like that. In D1 I enjoyed my defender titan, but in D2 I barely play my titan and when I do it's on tundercrash. Having the Phalanx perk would make me play it all the time
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It's literally one of the best tree's in the entire game for survivability. Throw on synthoceps or helm of saint 14 and you're golden. If you don't like to melee try using a different tree.
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Even if the tree needed a buff the community can't come up with ideas better than "increased damage resistance" smh. The tree is like way of the outlaw, good super with weaker neutral game. Only way of the outlaw has no neutral game.
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The same needs to be done for bottom tree Dawnblade. Every perk there is "here's an effect that you only benefit from while your Super is active" plus a charged melee with a near-useless bonus.
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He how about this lets give the dawnblade class the option to self ress oh yeah and buff the grenades and after a melee kill give it a overshield bruh😑
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Edited by TheRoadManPrime TTV: 11/12/2019 8:10:58 AMYou fool! do not bring attention to one of the best subclass. Let them think bottom tree striker is the problem.
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Edited by torch327: 11/12/2019 4:36:30 AM[quote]They’re also flawed, in a sense. You get an overshield, reload bonus and melee buff when killing an enemy with a charged melee, but the problem is those buffs go away when the overshield is broken, and that overshield is made of paper[/quote]You forgot that you get health regen on kill whether your melee is charged or not. This more than makes up for the other perks only being applied with a charged melee.
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Top tree is fine for pvp, I love it with tier 10 strength and synthoceps. Doesn’t need a buff imo.
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I like the phalanx ability, but I would have it consume barricade as a shield, not being able to sprint makes it a gamble
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Let my Titan brothers stretch their arms even further for the sake of safeguard.
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The neutral game could use a small buff, seeing as a One Eyed mask seems to give more Shields than defensive strike.
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just make top tree exclusively ward of dawn. do away with the little baby shield, and give it a little more synergy with itself