Yes, we all know what happened with One-Two Punch and Peregrine Greaves (Yet Hunters still have Liar’s handshake. It’s fine, I’m fine. Totally fine with it.)
But I believe that making Monte Carlo somehow increase your melee damage could be accomplished without breaking the game in 3 ways:
1: It forces you to give up an Exotic slot. No izanagi’s Burden or Exotic Heavy. Plus, unless you’re using Top Tree Striker and artifact mods, it isn’t useful against Champion’s either (Well, it might potentially one shot them before they can use their abilities)
2: It could proc differently to One-Two punch.
Instead of simply procing after getting a shot off, perhaps it could add a second melee charge, and when you melee with both charges it grants increased damage.
3: It could provide a smaller damage buff than One-Two punch. The idea is that since Monte Carlo is already great at regenerating your melee you don’t need the same increase in damage One-Two punch provides. It also opens up the special weapon slot, so maybe you could use a Lone Survivor for boss DPS.
If I could make the Catalyst for Monte Carlo, this is what it would look like:
[quote][u]Overpower:[/u]
Grants a second melee charge. Melee abilities used with both charges have increased damage and [i]Stagger[/i] enemies.[/quote]
Optionally, when a non-shoulder charge melee is used, the melee animation would be replaced with the player stabbing the enemy with Monte Carlo’s bayonet. I’ve heard a lot of people request this because right now the bayonet is merely for show.
I really like what the sandbox team did with Cerberus+1. I am just a Titan who wants the same creativity with my baby, Monte.
Sincerely, a Titan who wishes to kick shank in the face,
[b][i]FOREVAH![/i][/b]
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No. For Titans only, Monte Carlo should lock out your melee ability.
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Monte Carlo catalyst would be a bayonet on your bayonet.
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no allow the option to switch between instant grenades or melee energy
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Heres what the Monte Carlo Catalyst should do Monte Carlo Catalyst: Increases the Duration of Markov Chain and kills with this weapon have an even higher chance to restore your melee completley
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More Titans asking to be op
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I read "melee with both charges" and imagined Shoulder Charge but the Titan teleports back slightly after the first hit and does it again.
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Thanks for the feedback! We’ll write it down on a piece of paper and pass it along to Luke Smith so his fat ass can fart on it!
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I think the catalyst should allow you to turn into B.A. Baracus from the old 80's TV show THE A-TEAM!!! Gold chains on my guardian would be the shit!!! P.S. Maybe The A-TEAM theme song could also play when the animation started?
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I just want the damn gun at this point.
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I'd rather have an extended duration of Markov Chain. Disappears super fast.
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Liar’s handshake and one two punch got nerfed as well genius
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Giving class specific perks on weapons is a bad idea, balancing isn’t Bungies forte, look at some of the armour, how many are flat out ignored in favour of op meta items. Sorry but it’s a no from me.
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Or make the Bayonet functional
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[spoiler]Give it Demolitionist [/spoiler]
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of course they’ll do something like that [spoiler]after they nerfed it like usual.[/spoiler]
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Why would you need that? It already gives you your melee back much faster, which is highly synergistic with the greaves. I feel OP as is just running that combo now.
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Yes yes, oh my gaad
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No what they really need to do is make the melee animation so that if I have monte equipped and do a melee attack I stab them with the bayonet. And if the catalyst is complete the stab is OHK
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Monte carlo plus peregrines with top tree striker and the artifact mod that gives extra melee damage is extremely powerful. What you are asking for would break the game. That whole one two punch was nothing more than an exploit that needed to be patched.