Either let me pick up bounties and access vendors while in orbit (you know similar to how the store is now in my menu), or load me straight into the tower when I log in. Currently I’m left with a choice between immediately launching an activity I want to play, or going to the tower to pick up bounties first and then launching into an activity. So that’s a choice between missing out on rewards for convenience, or going through three loading screens to play an activity - to the tower, back to orbit, to the activity.
Only put two menus on the touch pad, one on the left and one on the right. On the left touch is the character screen. On the right touch is the map. No R1 L1 to switch between. Hold the touch pad to bring up ghost and then hold square to launch sparrow triangle to leave etc. Here’s an idea! Swipe up to open the pursuits! Put all the other menus on the actual menu button - we don’t need them while in an activity. It takes too long to load pertinent info and items when you have these massive menus to tab back and forth through. Give us quick access to the 3 critical screens while in mission: character, map, pursuits.
NowShaders.
Just make them like the emotes. No multiple shaders in inventory, no overflowing shader capacity, no need to dismantle shaders (fast or slow). Just instant access to all our shaders all the time. Maybe even give us a color wheel similar to the emote one so we can preset up to four favorite colors for even speedier shading! This isn’t complicated at all but would be a great upgrade.
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I’d like to get an option to mark items as junk and mass dismantle them, D1 had this feature, not sure why it wasn’t brought forward.